Gabe
11-13-2005, 02:25 AM
http://home.comcast.net/~gabe687/feng-wei-wip-small.jpg
This is a character from Tekken 5 that I'm using to teach my self how to paint digitally.
I will color this after I get the B&W shading done.
I'm not using reference.
I'm using Photoshop and Painter
Regular air brush and blending stomp.
I also use photoshop's liquify filter tools to tighten blurry lines and fix distortions when I flip the image to check for errors.
The sketch = http://home.comcast.net/~gabe687/feng-wei.jpg
The painting actual size = http://home.comcast.net/~gabe687/feng-wei-wip.jpg
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I have a ton of layers, so I can change anything and not have it mess with the other stuff.
Each folder has like 3 - 4 layers with slight highlight, shade, colors and textures like the leg and loin cloth design.
They are all separated in to their own groups.
Photoshop screen capture of the layers. (http://home.comcast.net/~gabe687/Feng-Wei-layers.jpg)
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I made the patterns for the clothing in Illustrator with the pencil tool. I made a flat tile with it and saved it in Photoshop as .tga with an alpha channel.
I put the pattern on a 3D object and set it's self illumination to 100%, then render it with an alpha channel.
3D file screen capture (http://home.comcast.net/~gabe687/3D_stuff.jpg)
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And here is the Gray scale version
Gray scale (http://home.comcast.net/~gabe687/Feng-Wei-BW.jpg)
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I'm trying to become a game developer doing 3D characters, but my texturing and 2D skill are holding me back.
If you would please critique my work as I go, I'd appreciate it.
I made a tutorial to show how I work.
See it here
http://www.redrival.com/talon/tutorials
I find working from Black and white first to be a lot easier for me.
This is a character from Tekken 5 that I'm using to teach my self how to paint digitally.
I will color this after I get the B&W shading done.
I'm not using reference.
I'm using Photoshop and Painter
Regular air brush and blending stomp.
I also use photoshop's liquify filter tools to tighten blurry lines and fix distortions when I flip the image to check for errors.
The sketch = http://home.comcast.net/~gabe687/feng-wei.jpg
The painting actual size = http://home.comcast.net/~gabe687/feng-wei-wip.jpg
--------------------------------------------
I have a ton of layers, so I can change anything and not have it mess with the other stuff.
Each folder has like 3 - 4 layers with slight highlight, shade, colors and textures like the leg and loin cloth design.
They are all separated in to their own groups.
Photoshop screen capture of the layers. (http://home.comcast.net/~gabe687/Feng-Wei-layers.jpg)
----------------------------------------
I made the patterns for the clothing in Illustrator with the pencil tool. I made a flat tile with it and saved it in Photoshop as .tga with an alpha channel.
I put the pattern on a 3D object and set it's self illumination to 100%, then render it with an alpha channel.
3D file screen capture (http://home.comcast.net/~gabe687/3D_stuff.jpg)
----------------------------------------
And here is the Gray scale version
Gray scale (http://home.comcast.net/~gabe687/Feng-Wei-BW.jpg)
-----------------------------------------
I'm trying to become a game developer doing 3D characters, but my texturing and 2D skill are holding me back.
If you would please critique my work as I go, I'd appreciate it.
I made a tutorial to show how I work.
See it here
http://www.redrival.com/talon/tutorials
I find working from Black and white first to be a lot easier for me.
