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bupaje
11-12-2005, 08:36 PM
Hi. Taking my first poke at creating a digital landscape to use as a background for a bit of animation I want to try. This bit will be underwater and I'll have animated layers for the water and some light beams in Moho.

This is really my first crack at it so feel free to crit anything and everything as it is all new for me. I just started school and was taken with the charcoal and thought I might do the values in charcoal and scam it in to color it but I found ArtRage and am giving it a spin and then moving it in Paint Shop Pro as well as I am more comfortable with it having done a few game textures in it over that past 2 years (will get a student version of Photoshop next semester).

Here was the concept I did for the animation

http://www.stormvisions.com/moho/value1.jpg

then I blocked in teh basic colors in ArtRage


http://www.stormvisions.com/moho/value2.jpg


and now I am starting to dodge and burn it in PSP

http://www.stormvisions.com/moho/value3b.jpg


perspective, color and and using the Wacom are all new to me so any and all advice as this progresses is appreciated.

Thanks,

Burt

bupaje
11-13-2005, 02:52 AM
Worked on it some more. The boulders in the front look to contrived and the ones on the side don't stick out enough. I also need to have some sort of horizon line at the end of the stream -want it to look like the water goes on but have to seperate the sky/water ....

http://www.stormvisions.com/moho/valtest1.jpg

bupaje
11-13-2005, 05:39 PM
I picked at this some more. Too dark and detailed for my original intent and too flat looking -and guess I should have created seperate panels for foreground, mid and so on for the animation. Going to keep working on this anyway as a learning tool so comments are appreciated.

http://www.stormvisions.com/moho/value3f.jpg

bupaje
11-14-2005, 08:53 PM
Not sure how soon after no response it is ok to bump these but I hope someone will take a moment to critique. I know it is poor but my goal as a student is to improve. It's not part of the lessons I get this semester but I am eager to learn so please give me the technical critique if you have the time. I recognize it is flat, and I can see I didn't do a good job of creating the illusion of depth but beat it up if you have time as I want to get better -don't be afraid of hurting my feelings by pointing out flaws, that's why I posted it. With your help next one will be better. :)

bupaje
11-19-2005, 06:14 PM
Ok. Took another quick crack at a small image but tried to focus on light/dark values and color rather than texture of the surfaces.

Here is the base in artrage in grays so I tried to get the basic depth and shapes defined by light and dark ..

http://www.stormvisions.com/3DGS/th_artrage_1.jpg

Then I moved this into PSP and painted a simple color layer ...

http://www.stormvisions.com/3DGS/th_artrage_2.jpg

and the final image where I tried to create some more dramatic light/shadows

http://www.stormvisions.com/3DGS/forest_night_1.jpg

Crits from anyone with painting experience especially welcome. I'll probably try to get one or two of these done a week in between homework assignments. I may have to do still lifes instead as this stuff is just pulled from imagination and I need more experience with form/weight of real objects.

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11-19-2005, 06:14 PM
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