Creature
11-12-2005, 02:18 PM
This is going to be hard to explain. I've got a piano modelled and what I want to do now is animate the keys as if some guy is doing one of those runs across all keys. You know, when you put your finger at the key for the lowest tone and run it across the keyboard up to the highest tone.
How could you animate the keys rotation in a kind-of automatic way because I don't want to keyframe all the 97 keys that I've got. Can you somehow trigger a pre-recorded animation (rotation 0° > -5° > 0° in lets say 10 frames) by the position of a Null-Object?
This way I could simply run the Null-Object from one end of the keyboard to the other. But how do you setup something like this? I've got some fairly good knowledge of Xpresso but I have no clue of how to start with such a triggering.
Or is there an other good way of animating this.
How could you animate the keys rotation in a kind-of automatic way because I don't want to keyframe all the 97 keys that I've got. Can you somehow trigger a pre-recorded animation (rotation 0° > -5° > 0° in lets say 10 frames) by the position of a Null-Object?
This way I could simply run the Null-Object from one end of the keyboard to the other. But how do you setup something like this? I've got some fairly good knowledge of Xpresso but I have no clue of how to start with such a triggering.
Or is there an other good way of animating this.
