Anti-Distinctlyminty
11-11-2005, 11:30 PM
Hi all.
I have an animation that shows a small cylinder of explosive material contained within a small clear perspex holder which is open at one end exploding a la high speed camera footage style. I'll attempt to explain more clearly: When an explosive detonates, its entire surface just kind of shoots outwards at very high velocity. The ebst image I could find on the web is this one http://www.lokiconsult.com/images/iccd.jpg
I need to recreate this in LW. I tried one method already, by convering the surface in points and putting hypervoxels on them which grow over time. This achieved the desired effect, but in order for it to look good I had to put several thousand hypervoxels on the surface (due to the fact that it had to look like the surface just disintegrating & expanding, so the surface had to be covered to retain the original cylinderical shape).
However, this solution was unsatisfactory due to the large amount of HVs & rendering time (all intersecting with each other after a few frames which increased the rendering time even further).
I've tried dissolving out the large number of HVs so just a few HVs can 'take over' so to speak, as after they've become large enough, the original cylinder shape no longer has to be maintained. But until they're fully dissolved, the rending time is huge & I cant dissolve them out too quickly or the viewer will notice the jump between the large and small number of HVs.
This one's really got me stumped - any suggestions?
Thanks in advance for any replies.
I have an animation that shows a small cylinder of explosive material contained within a small clear perspex holder which is open at one end exploding a la high speed camera footage style. I'll attempt to explain more clearly: When an explosive detonates, its entire surface just kind of shoots outwards at very high velocity. The ebst image I could find on the web is this one http://www.lokiconsult.com/images/iccd.jpg
I need to recreate this in LW. I tried one method already, by convering the surface in points and putting hypervoxels on them which grow over time. This achieved the desired effect, but in order for it to look good I had to put several thousand hypervoxels on the surface (due to the fact that it had to look like the surface just disintegrating & expanding, so the surface had to be covered to retain the original cylinderical shape).
However, this solution was unsatisfactory due to the large amount of HVs & rendering time (all intersecting with each other after a few frames which increased the rendering time even further).
I've tried dissolving out the large number of HVs so just a few HVs can 'take over' so to speak, as after they've become large enough, the original cylinder shape no longer has to be maintained. But until they're fully dissolved, the rending time is huge & I cant dissolve them out too quickly or the viewer will notice the jump between the large and small number of HVs.
This one's really got me stumped - any suggestions?
Thanks in advance for any replies.
