11-11-2005, 11:15 PM
hi, i have been trying to use the "Mib_Glossy_Reflection" shader but from what i get on my render view there isn't any reflection at all. All what i have done is that i chose a phong as a reflection material and mapped the mib_glossy_reflection shader to the color box and then turned to the phong shading group and went to mental ray bar and mapped the mib_glossy_reflection shader to the "Material Shader". Am i doing something wrong or missing something???