Anton980
11-11-2005, 05:30 PM
Hi everyone! Sorry if this is posted in the wrong section, if mods would like to move it, please do.
I've been tasked with a project - a driving simulation and I'm responsible for majority of 3D models, textures, animations, etc. We are using 3D studio for modeling along with VirTools engine. My questios is: has anyone done any large (20x30 miles) outdoor terrains and if so, could you give me your approach to texturing it? I'm new to game stuff so I'm sure my approach is not the best one.
At the moment I have the roads cut in the terrain, I assigned a unique material ID to each type of road (asphalt, dirt, etc) as well as separate mat IDs for various terrain types - farm fields, grass, dirt, etc. Because of this I dont have any "blending" between textures unless I create a blended texture.
It would be nice if someone could shed some light as to how people go about these things and achieve such nice results (Battlefield 2, for example). Thanks very much in advance!
Anton
I've been tasked with a project - a driving simulation and I'm responsible for majority of 3D models, textures, animations, etc. We are using 3D studio for modeling along with VirTools engine. My questios is: has anyone done any large (20x30 miles) outdoor terrains and if so, could you give me your approach to texturing it? I'm new to game stuff so I'm sure my approach is not the best one.
At the moment I have the roads cut in the terrain, I assigned a unique material ID to each type of road (asphalt, dirt, etc) as well as separate mat IDs for various terrain types - farm fields, grass, dirt, etc. Because of this I dont have any "blending" between textures unless I create a blended texture.
It would be nice if someone could shed some light as to how people go about these things and achieve such nice results (Battlefield 2, for example). Thanks very much in advance!
Anton
