Bercon
11-11-2005, 09:25 AM
I wrote a script which creates particle to each vertex (pflow), but how could I make their rotation to respect vertex normals?
I thought I could use particleOrientation here but it prolly just changes local coordinates of particles. So I should use paritcleTM but I dont know how to extract that information from vertex. So how could I do something like pCont.particleTM = vertex.transform?
I thought I could use particleOrientation here but it prolly just changes local coordinates of particles. So I should use paritcleTM but I dont know how to extract that information from vertex. So how could I do something like pCont.particleTM = vertex.transform?
