Gabester
11-11-2005, 02:34 AM
Hi All,
I've been searching around for a relatively good example to how people would go about creating creature libraries. There are a few examples floating around but no definitively working solution.
The issue at the moment is: would you reference each file in from another file? Or would you reference one, and duplicate it in the scene many times, or would you import each file seperately.
Duplicating seems to have it's problems because when you group a bunch of objects together like for example: A locator (with all the mesh information for exporting), A mesh (which is the objects being deformed), and the root of a skeleton system(which is the skeleton for deforming the mesh), and then move the group node, all the other objects move extra distances. It's like the transform for the node gets multiplied for each object under the transform.
I was just wondering how others went about creating this type of thing.
Any piece of info would be a great help.
I've been searching around for a relatively good example to how people would go about creating creature libraries. There are a few examples floating around but no definitively working solution.
The issue at the moment is: would you reference each file in from another file? Or would you reference one, and duplicate it in the scene many times, or would you import each file seperately.
Duplicating seems to have it's problems because when you group a bunch of objects together like for example: A locator (with all the mesh information for exporting), A mesh (which is the objects being deformed), and the root of a skeleton system(which is the skeleton for deforming the mesh), and then move the group node, all the other objects move extra distances. It's like the transform for the node gets multiplied for each object under the transform.
I was just wondering how others went about creating this type of thing.
Any piece of info would be a great help.
