View Full Version : WIP Female head
02-26-2002, 09:07 PM
been working on this female head for a lipsync animation.. i'm not really sure about the hair and eyes yet tho. i think i need to work on it some more...tips, and comments are appriciated.
02-26-2002, 09:26 PM
It might work a bit better if her eyes were closer together.
There looks like the gap between the eyes and the bridge of the nose is too much.
I think the hair looks pretty good! Maybe just paint onto her head's texture a bit around under the hair so that the skin isn't as obvious.
Really cool though, I like the style.
Pretty good ;)
About the hair...I'm a bit clueless on this one as far a what technique to use but they have a little plastic look. The main problem with the eyes is that there is no life in them. They need more details..they seem to be perfectly white. I'll get back to you on this one, I have to observe more.
Overall, it`s very good !
02-26-2002, 09:37 PM
It's pretty good! I especially like the expression on her face; maybe change a camera angle will help us see her better.
maybe not using fish eye effect ...
02-26-2002, 10:01 PM
gangsta chick, whehe, looking very nice. i wanne see some animation :D
02-27-2002, 12:20 AM
i'm workin on it...
any idea on how to do the hair tho?:( i'm totaly not satisfied with the look.
What Software are you using?
If it`s Max, I would use Shag hair, you can get pretty interesting results.
02-27-2002, 12:57 AM
hmm...i have the plug-in yes... at first i didn't wanna use it because i wanted to create this living cartoon typa female. but now i think it could work well.
02-27-2002, 12:58 AM
owh uhm...that's a yes...i work with max;)
02-27-2002, 01:15 AM
The lower rim of the nose, where nostril meets cheek sims way cheek and one may think of putting her eyes further together (w/ the brows). All in all I think she could be quite charming+unique, when she's animated. How long did it last?
ever tryed fur?
02-27-2002, 01:57 AM
For the hair, I like the look that you are going for. I'd say maybe make the big strands a tad smaller, and just add a lot more of them.
Maybe you could use shag hair to make them fuzzy. I agree that the shader needs some work.
02-27-2002, 02:04 AM
Really cool looking sister ;) Not much to crit... i really like that face, especially that nose *g*
And Gilgamesh could be right: 30 or 40 strands would make a big difference - and maybe change the material: add some procedural textures for spec and bump. But not too much - the look your work has now is quit cool !!
Oh, and i also want to see her talking and laughing . . .
Keep up that brilliant work !
02-27-2002, 03:22 AM
Man this is a great character! In my opinion I would not change much at all. Maybe just the hair by showing less skin as suggested earlier. Loads of personality The lips are perfect. And the eye spacing works. You have achieved true quality in this character. Excellent work.
02-27-2002, 03:54 AM
i love her!
she rocks man.
so much umppppphhhhhh!
02-27-2002, 06:16 AM
I would say to add a bump map that looks like braids...it will add depth and force the light to show it of....maybe a little specular using a brown color.....that's about all I think is the problem.....other than that....I think she's looking fine! :D
03-01-2002, 06:43 PM
didn't had much time to work on her yet, but here's an update.
STILL not satisfied with the braids, where they connect to the forehead. but i'll get there;)
03-01-2002, 06:50 PM
VERY SEXY young woman, very nice dude.I'd like to know how u did the teeth, those are the essence of here sexiness.If u have time send me a mail. email@example.com
VERY SEXY looking girl.
OH and I liked her BETTER before.
Very nice, to continue was I was saying earlier, if you did not want to use shag hair, consider the option of using it with moderation, you can mix shag with whatever other technique you want...just to create a few spline for irregularity in her hair.
It's my opinion..although you could leave her like that if it's the kind of look you are trying to reach.
Great work ;)
03-01-2002, 07:32 PM
Like someone said: paint hair texture (under hair-geometry) in skull. Make forehead, cheeks and chin smaller. or dont. :)
Looking good so far.
03-01-2002, 08:27 PM
the teeth are pretty simply really...
create a box extrude some individual "teeth" and scale them. then bend 180 degrees and put a meshsmooth over it.
the gums are a half torus.
yes, i'ma go try the shag furr thing:)
i actually did paint a darker skin underneath the hair.
anywayz... i'll get there eventually;)
03-01-2002, 11:04 PM
Great face! Shés very expressive, i love those lips, yes i do.
Maybe you should add a bump texture to the braids (rastas?) to give them a curly look.
03-02-2002, 07:47 AM
realy love the character very refreshing to see some difrent style than the norm , i dont use max but it looks to me like there is to musch specularity on the hair maybe adding a kink /bump map that has a gradient on it to highlight the highest part of the bump map would break it up and make it look more natural with a flatter look to i t ? im sure youve already been thinking it through for a while though and shag hair is awesome !
03-02-2002, 08:36 AM
I think you should model the braids instead of a bump map
it'll be more convincing
There is a simple mathamatical formula to make a braid
first you need to draw a sine curve from the top view
now from the side view that curve becomes a straight line.
in the side view make that line a sine curve with the wavelength 2x the first sign curve.
once you done that duplicate the curves 3 times and offset them
you should have a perfect braid now
hm I wish I could show a picture
maybe if you want to do it and can't figure it out then tell me
03-02-2002, 08:44 PM
yes, i thought about that...but at the time it seemed like the scene would become 2 heavy (my compu it's exactly the fastest no more;))
i've tried shag furr.... but i failed to make it look like braids. think i'll try to model the braids now:) i must have tried everything now:P
The Idiot King
03-03-2002, 12:50 AM
It looks really good! except:
In the last image of her head, she looks a bit too masculine. I think it's the size of the jaw. If it was made a bit smaller, and more narrow (kinda pointy) it should look more feminine. I'm not a modeler, but something about it makes me think "cross-dresser" :p (maybe the shaved head!)
Just my $0.02.
03-03-2002, 01:00 AM
i definitely like the dreads in the iamge at the top of the page.
be sure to look at some fashion magazines or other type of zines with beautiful ladies in them to really nail the hair.
really nice work.
03-03-2002, 05:02 AM
I like the way you stylised her face!
Great great job!
Maybe a body now??? I hope so! :)
03-04-2002, 09:18 AM
Hey TBK! So this is where ya been hidin' yerself, huh? :) Well, I'd have to say I agree with Binder. Seems to me that her hair needs some bum mapping and a small amount of highlight to add sheen. IF you really feel you have to, you can move here eyes closer together but I don't think it's truly needed. Great work as always.
03-04-2002, 08:00 PM
How r ya? haven't seen you nor your work in a while.
i dropped the braids for a second..and started working on her body. i'll post a preview soon
01-13-2006, 02:00 AM
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