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Freebooter
02-26-2002, 07:14 PM
Hi,

I am needing to figure out a fairly basic (?) expression in order to tie the pitch of a jawbone to the amplitude of a .wav file. I have a fairly clear idea of how the expression will work, but I cannot find a listing in the graph editor for the .wav once it is loaded into LW Can anyone help? I am using Lightwave 7.0b on Win2K

Mega-Thanks in advance to anyone who can help me solve this.

Cheers

Chewey
02-26-2002, 08:45 PM
Maybe this link will provide an answer to you.

http://www.pelmen.cx/lw/audio_tute.htm

Download the scenes and objects zip file as it also has a few wave files that can come in handy.

Freebooter
02-26-2002, 08:49 PM
Chewey, that looks like EXACTLY what I am looking for.

Thanks a million!

Freebooter

JacquesD
02-26-2002, 08:56 PM
I don't really think you need a expression.
Go to 'Graph Editor', select the bone 'Pitch' channel, go to modifier tab, in 'Modifier' pop up menu, choose audio channel, load your *.Wav file, that's it, your bone 'Pitch Channel', will follow the Wav amplitude.

Freebooter
02-26-2002, 09:01 PM
Even better, I'll try both and see which one gives us the best effect.

:)

Cheers again.

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