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View Full Version : Material Ids And Seamless Textures


XanBob
11-18-2002, 07:51 PM
So here's the deal... I'm having my 1st go at texturing a character and so far I'm having lots of fun. That is until I came across this bug? in max (3dsmax5).
I've 2 textures (fig1) , the 1st one is the character's head and the 2nd it's shoulders, chest and back. They both blend seamlessly since they originally were 1 whole image which I then cropped in Photoshop. Next I proceeded to create the materials in max (fig2) I've created a multi/sub-object material, and assigned it to the mesh, which had previously had had assigned the correct material ids in the right areas.
Success! The 2 textures blend beautifully, or so I thought... Here's were the strange part beggins, the textures look fine when close up to the mesh, but as soon as you zoom out, a very nasty seam appears where the textures meet!(fig3)
So my questions are the following,

a.- Has some1 come accross this before?
b.- Is this a bug?
c.- Does any1 know how to get rid of it?
d.- Is this the right approach to texture a character?

I hope some1 out there can help me, thanx in advance

XANBOB

XanBob
11-18-2002, 07:58 PM
It seems that I can't post the same images in 2 different places in the forum... here's a link to the other thread.... Material Ids And Seamless Textures (http://www.cgtalk.com/showthread.php?s=&threadid=29271)
XANBOB

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