adamredwoods
11-09-2005, 05:08 PM
Hi! This is my first attempt at a serious 3D animation. I've tinkered here and there, but I'm on a mission to actually create a finished product this time. I'm a Flash designer by trade, so animation is no stranger to me. I also create short films so my sense of editing and comedic timing is strong.
I'm using Lightwave, it has the most of what I want and I find it to be the easiest as far as intuitive user interfaces. I find that the best programs are the ones where I can do basic tasks quickly, model quickly, aniamte quickly, and then go back and fine tune everything. I use the computer like an instrument, one hand on the keyboard, one on the mouse/tablet.
So I'll describe the story later when I get some aniamtion samples up, but for right now, there is a magician, a young punk in the audience, a beautiful assistant, a rabbit, and a chicken. THat's all the actors and I'll be posting them here for critiquing.
My objective is to get it done and fast, so I probably won't be going back to revise any models until the end, if there's time.
Speed is critical, and only do what's necessary...
http://adam.piettes.com/pix-blog/magician_v1.jpg
The magician I need details in the hands, since I will need a CU of his hands.
Also, since he's the main focus of the piece, I sent the most time on him. His hair is sticking straight up because I haven't rigged him yet, but basically he has a comb-over.
Speaking of rigging, I will be trying a different, perhaps unique, method to rig these characters, one that doesn't use weight-maps since I cannot stand the amount of time weight maps consume. I'll describe my method later.
His cape I may/may not make it a cloth sim, or just use bones. Need to test that, time permitting, but whatever looks convincing and is the fastest will be the route I take.
http://adam.piettes.com/pix-blog/punk_v1.jpg
Here's the heckler in the audience. I don't think we'll see his shoes too much so I didn't spend time on them. I created a large mouth since he will be doing some laughing and sneering.
Short cartoon-looking hair is great, so I don't have to do any hair sim.
Still need to fix that thumb...
More as I get to it. :)
I'm using Lightwave, it has the most of what I want and I find it to be the easiest as far as intuitive user interfaces. I find that the best programs are the ones where I can do basic tasks quickly, model quickly, aniamte quickly, and then go back and fine tune everything. I use the computer like an instrument, one hand on the keyboard, one on the mouse/tablet.
So I'll describe the story later when I get some aniamtion samples up, but for right now, there is a magician, a young punk in the audience, a beautiful assistant, a rabbit, and a chicken. THat's all the actors and I'll be posting them here for critiquing.
My objective is to get it done and fast, so I probably won't be going back to revise any models until the end, if there's time.
Speed is critical, and only do what's necessary...
http://adam.piettes.com/pix-blog/magician_v1.jpg
The magician I need details in the hands, since I will need a CU of his hands.
Also, since he's the main focus of the piece, I sent the most time on him. His hair is sticking straight up because I haven't rigged him yet, but basically he has a comb-over.
Speaking of rigging, I will be trying a different, perhaps unique, method to rig these characters, one that doesn't use weight-maps since I cannot stand the amount of time weight maps consume. I'll describe my method later.
His cape I may/may not make it a cloth sim, or just use bones. Need to test that, time permitting, but whatever looks convincing and is the fastest will be the route I take.
http://adam.piettes.com/pix-blog/punk_v1.jpg
Here's the heckler in the audience. I don't think we'll see his shoes too much so I didn't spend time on them. I created a large mouth since he will be doing some laughing and sneering.
Short cartoon-looking hair is great, so I don't have to do any hair sim.
Still need to fix that thumb...
More as I get to it. :)
