Hezza
11-09-2005, 10:12 AM
Hi there,
Here is my new character project, i was reading some Terry Pratchett and throught it'd be fun to make a dwarf character.
Currently modelling in Maya with the aim to take it into Zbrush soon for displacement/bump mapping.
Was just looking for some pointers and advice, can any of you spot any glaringly obvious problems, proportions etc? I'm hoping to rig and animate him so mesh topology is important, i was trying to keep him all quad but looking over other posts on the forum it seems plently of people use triangles which has kind of answered one of my questions.
As long as it subdivides alright then they shouldn't be a problem? Its only 5/6/7.... sided polys that will cause problems?
Also, how do i embed the pictures in this post and not just link to them?
Cheers
Hez
http://www.hezza.nildram.co.uk/other/DwarfWIP11.jpg
http://www.hezza.nildram.co.uk/other/DwarfWIP10.jpg
http://www.hezza.nildram.co.uk/other/Beard_Test.jpg
Here is my new character project, i was reading some Terry Pratchett and throught it'd be fun to make a dwarf character.
Currently modelling in Maya with the aim to take it into Zbrush soon for displacement/bump mapping.
Was just looking for some pointers and advice, can any of you spot any glaringly obvious problems, proportions etc? I'm hoping to rig and animate him so mesh topology is important, i was trying to keep him all quad but looking over other posts on the forum it seems plently of people use triangles which has kind of answered one of my questions.
As long as it subdivides alright then they shouldn't be a problem? Its only 5/6/7.... sided polys that will cause problems?
Also, how do i embed the pictures in this post and not just link to them?
Cheers
Hez
http://www.hezza.nildram.co.uk/other/DwarfWIP11.jpg
http://www.hezza.nildram.co.uk/other/DwarfWIP10.jpg
http://www.hezza.nildram.co.uk/other/Beard_Test.jpg
