View Full Version : skinning and blend shape questions
elfufu 11-18-2002, 05:24 PM hi guys i have 2 questions, im new to rigging characters and need some help.
1. if i want to animate a single mesh character and i want to animate his face do i have to duplicate his whole body x amount of times to use the blend shape deformer on his face? is there no way to just duplicate his face but keep it as one mesh?
2.bones and skinning... what a nightmare :annoyed: whats the best way to rig a character is it smooth or rigid binding? any helpful tutorials for this?
thank you guys very much
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goosh
11-18-2002, 06:01 PM
you can 'chop' the head off, duplicate it X amount of times, make your blendshapes, and then reattach it to the body.
This way you don't have to duplicate the whole body.. works great
As far as skinning goes.. I like smooth with influence objects.. but I've seen people do wonderful things with riggid..
It's a personal preference I believe
G
elfufu
11-18-2002, 06:26 PM
influence objects like for example the one ive seen alot is the sphere in the rib cage section? is this the same effect when i see weta for example add actual anatomically correct skeletal systems to the characters?
thanks
Six60Sicks
11-18-2002, 07:46 PM
when you reattach the head you can't merge verts or the blend shapes are gone.
goosh
11-18-2002, 08:22 PM
Six40Sicks: Yes you can.. it should work without any problems.. you should select the head and the body, combine them, and then select the vertices and merge them..
and elfufu: well.. weta I'm sure uses a crazy setup to do muscle diformations, but it might be basically similar to having the normal influence objects in maya.. just much more complicated.. :)
G
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