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Giant_Robo
11-18-2002, 04:38 PM
Doe anyone know how to get a material that is actually white.
I have set up my materials as white and my lighting as well but my materials always render out as grey
any help would be greatly appreciated

Marcel
11-18-2002, 05:01 PM
Use a white diffuse color, and boost your self illumination to 100%.

:)

Giant_Robo
11-18-2002, 05:04 PM
Thanks for answering
Ive tried that, the only problem with making the self illumination 100% is that any texture detail will get washed out.
My diffuse is set to 255,255,255 but it still apears grey in the materials slot and in the render.

yoni-cohen
11-18-2002, 05:15 PM
if you add rgb level in the output section and you don't use clamp then your diffuse will have a strength of it's own

insect666
11-18-2002, 05:21 PM
I don't acctually get the idea of what you want..
But why don't you try higher light multipliers?.. :)

And when you use a texture in the diffuse slot and boost the self illumination to 100 - the texture details remain... only there's no shading, the whole object has the exact color as the texture.

...or perhaps you should check the ambient/global lighting (can't remember how it's called exactly) in the "enviroment" settings ("render" tab -> "enviroments"). It might be set that the white point is 0.5 or the color is set to grey.
Just try the settings a bit.

Good luck. :)

lwl525
11-20-2002, 02:08 PM
maybe you can use the ANISOTROPIC shader with it's DIFFUSE LEV,increase the Number to what you want.

Giant_Robo
11-20-2002, 03:44 PM
Actually, Insect 666 your suggestion into the enviromental settings led me to dig around.

I ended up using the advanced lighting and the light tracer, with a skylight. A little tweaking of the light multipliers and the white came through.

Thanks for everyones suggestions and help, I tried all the suggestions but the light tracer was best for what I needed.

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