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sophie
11-18-2002, 01:21 PM
Hi everybody,

my question is :

Is it possible to EDIT a Lattice "joint Angle Deformer - Bone" in 3DSMax 5 ?
I mean EDIT in the way to turn it in rotation or scale or else, without modifying the Vertex....
My gizmo is not in the good axis when created and the IK's Deformation doesn't feet properly.
Thank you for answering me

Sophie

Mahlon
11-18-2002, 08:33 PM
Not in front of Max 5 right now, but as far as I can remember, all you can do is edit the 'twist' of the deformer --which basically means rotation of the deformer. There's a little spinner called twist in the Joint Angle Deformer's Gizmo's rollout. Scaling.....I don't know of a way to do that.

Mahlon

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