View Full Version : Destroyed building
11-07-2005, 11:31 PM
This is an early WIP of a little project I've set for myself. This is a ruined building that will likely be used in a UT2k4 mod. The building will be "enterable" by players.
Here's something I could use some advice on. Right now I expect the building will end up around 3000 polies. It will be one of about 4 buildings like it in the level. Is this reasonable? What's a decent rule of thumb for something of this nature? Can anyone comment?
Ignore the texturing. Atm it's simply using some basic materials available in max.
Thanks for any feedback on construction or the general look.
11-08-2005, 01:18 AM
looks good so far man, keep it up.
if it were me i'd make the broken walls a bit more jagged asif bricks were knocked out un-uniformely because it looks like they would have been sliced off at the moment.
11-17-2005, 01:26 AM
Ok, an update:
I've finished the model and the basic building textures. Here's what I've got so far.
Still to do:
1. Work on the brick wall.
2. Some rebar (alpha) and steel beams.
3. Some work on the roof.
I'm reasonably happy with this so far, but still have lots to learn. Any pointers would be greatly appreciated.
11-17-2005, 08:33 PM
Texturing is something I really struggle with. The biggest problem is I don't really have a good yardstick for crap atm. Any feedback here helps me find that baseline. :)
The model looks really nice so far.
3000 poly's should be fine even if you have 4 buildings of this size. If you look though some of the staticmesh packages for UT2004, you'll notice more than a few high poly models. So long as you don't use too many it should be ok.
As for texturing, I would try to add areas of interest to the model. Try not to make it the same all over. Then again you could make it the same all over and use projectors in UnrealED to add the interesting details, like posters and other bits and pieces.
I like the brick sections you've added, I think they'll work well when finished.
Just out of curiosity, would the UT2004 mod happen to be RedOrchestra? I only ask as i'm sure i've seen a mapper by the name of Dingbat hanging around the RO forums.
By the way, could you post a wireframe image of the model?
11-17-2005, 10:26 PM
Thanks for the feedback.
You caught me. The models are tentatively for a Red Orchestra map. I was a level designer on the team until I "retired" to focus on learning 3d modelling and texturing. The lead level designer got me started on modelling and I got hooked, dammit. Still, I'd like to apply what I've learned so far to a game level. :)
I hope the model will look more interesting once I add some additional "trim" like rebar and busted up girders and such. The model has 6 textures associated with it so far. I wanted to avoid adding more. I'll finish up the brick and see how that looks.
11-17-2005, 10:26 PM
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