bengotow
11-07-2005, 11:21 PM
Hey everybody! My school is putting together a movie based on Charlie and the Chocolate Factory, and I'm working on an opening sequence with a flythough of candy bars being produced. (similar to the one in the actual movie, where the bars travel through a huge system). The end product needs to be about a minute and a half long, and I'm planning for it to end with a shot of a candy bar reading "Senior Slideshow" lying face up in a box.
You can see a preview render of what I've got so far over here. I'm using Maya 6.0 and all of the rendering is being done in Mental Ray. There's probably gonna be a dirtmap layer multiplied over something like this in the final version.
http://www.gotow.net/creative/internal/followCam_s.mov (9MB)
I'm also working on a few exterior shots of the chocolate factory. During part of the movie, the main characters drive past the chocolate factory and look out the window at smoke billowing from the chimneys. So far, the plan is to mask the 3D factory over an existing factory (the compositing is out of my leauge). Here's a frame I've composited (though badly) in photoshop just as a proof of concept.
Original:
http://www.gotow.net/creative/internal/corning1small.jpg
Composited:
http://www.gotow.net/creative/internal/corning2small.jpg
and the factory model (ambient occlusion - pink by accident ;-) ):
http://www.gotow.net/creative/internal/render1.jpg
I've only been using Maya for about 9 months now, so this may all look very bad to you guys. Any criticism or suggestions would be appreciated! I have a feeling there are a lot of techniques I could be using to improve my texturing. I understand the shader networking system well, but maybe some veterans might know better? :rolleyes:
Thanks in advance everybody!
You can see a preview render of what I've got so far over here. I'm using Maya 6.0 and all of the rendering is being done in Mental Ray. There's probably gonna be a dirtmap layer multiplied over something like this in the final version.
http://www.gotow.net/creative/internal/followCam_s.mov (9MB)
I'm also working on a few exterior shots of the chocolate factory. During part of the movie, the main characters drive past the chocolate factory and look out the window at smoke billowing from the chimneys. So far, the plan is to mask the 3D factory over an existing factory (the compositing is out of my leauge). Here's a frame I've composited (though badly) in photoshop just as a proof of concept.
Original:
http://www.gotow.net/creative/internal/corning1small.jpg
Composited:
http://www.gotow.net/creative/internal/corning2small.jpg
and the factory model (ambient occlusion - pink by accident ;-) ):
http://www.gotow.net/creative/internal/render1.jpg
I've only been using Maya for about 9 months now, so this may all look very bad to you guys. Any criticism or suggestions would be appreciated! I have a feeling there are a lot of techniques I could be using to improve my texturing. I understand the shader networking system well, but maybe some veterans might know better? :rolleyes:
Thanks in advance everybody!
