RobertoOrtiz
11-07-2005, 10:33 PM
Quote:
"Spector's strongest words were for saved for Rockstar. On Grand Theft Auto, which he ruefully described as the "ultimate urban thuggery simulation," he is quoted by Canada's National Post (http://www.canada.com/national/nationalpost/news/artslife/story.html?id=7c57b4c9-a33e-4a55-978e-23799b18c41f&page=1) as saying, "I'm really angry at the Rockstar guys. Not like I'm going to go beat them up and yell at them, but they frustrate me because Grand Theft Auto III, in particular, was an amazing advance in game design. It was a stunning accomplishment as a game design. And it was wrapped in a context that completely for me undid all the good they did on the design side."
>>link<< (http://www.edge-online.co.uk/archives/2005/11/spector_speech.php)
-R
"Spector's strongest words were for saved for Rockstar. On Grand Theft Auto, which he ruefully described as the "ultimate urban thuggery simulation," he is quoted by Canada's National Post (http://www.canada.com/national/nationalpost/news/artslife/story.html?id=7c57b4c9-a33e-4a55-978e-23799b18c41f&page=1) as saying, "I'm really angry at the Rockstar guys. Not like I'm going to go beat them up and yell at them, but they frustrate me because Grand Theft Auto III, in particular, was an amazing advance in game design. It was a stunning accomplishment as a game design. And it was wrapped in a context that completely for me undid all the good they did on the design side."
>>link<< (http://www.edge-online.co.uk/archives/2005/11/spector_speech.php)
-R
