Riccard
11-07-2005, 11:28 PM
Hi Guys!
I don’t know if I need to present myself here? I do it anyway - Riccard Linde!
I would like to share some information with you, something I hope someone will find an interest in.
As a continuum for my book Game Art: CDC by Charles River I have completed a small article about the Quality of DDS compressed textures in game development. The article highlights some areas and concerns about the dxt1 compression and DDS in general, it also provides some thoughts / and used / proven working techniques of maximizing the output within a development phase cycle.
I hope something can be learned from it, enjoy.
http://www.riccardlinde.com/ddsarticle.html (http://www.riccardlinde.com/ddsarticle.html)
I don’t know if I need to present myself here? I do it anyway - Riccard Linde!
I would like to share some information with you, something I hope someone will find an interest in.
As a continuum for my book Game Art: CDC by Charles River I have completed a small article about the Quality of DDS compressed textures in game development. The article highlights some areas and concerns about the dxt1 compression and DDS in general, it also provides some thoughts / and used / proven working techniques of maximizing the output within a development phase cycle.
I hope something can be learned from it, enjoy.
http://www.riccardlinde.com/ddsarticle.html (http://www.riccardlinde.com/ddsarticle.html)
