drGonzo
11-07-2005, 02:16 AM
I am having some difficulties with caching simulations with the blastcode plugin for Maya 6.0.
It boils down to two issues:
(1) When I use the record mode to create a *.blt file (blastcode’s .pdc), the simulation keeps looping, even after it has already cached everything.
For example. Say I have 100 frames of simulation. It runs though the 100 frames in record mode, but when it reaches frame 100, it re-starts at frame 1 and re-does the sim. Is this normal behavior?
(2) With the Blast Data Handler, I can specify the directory I want my *.blt files saved in. I can not however, specify the filename. This results in the fact that when I create a new *.blt, the previous one (e.g. BlastData1.blt) is overwritten – unless I explicitly rename the file. I have been messing around with the BlastData1-node, but to no avail.
The whole process of caching sims in blastcode seems overly convoluted to me.
I would love it for somebody to prove me wrong, because I don’t like messing around in AETemplates.
It boils down to two issues:
(1) When I use the record mode to create a *.blt file (blastcode’s .pdc), the simulation keeps looping, even after it has already cached everything.
For example. Say I have 100 frames of simulation. It runs though the 100 frames in record mode, but when it reaches frame 100, it re-starts at frame 1 and re-does the sim. Is this normal behavior?
(2) With the Blast Data Handler, I can specify the directory I want my *.blt files saved in. I can not however, specify the filename. This results in the fact that when I create a new *.blt, the previous one (e.g. BlastData1.blt) is overwritten – unless I explicitly rename the file. I have been messing around with the BlastData1-node, but to no avail.
The whole process of caching sims in blastcode seems overly convoluted to me.
I would love it for somebody to prove me wrong, because I don’t like messing around in AETemplates.
