View Full Version : WIP Female character : yumiko(nudity)
diffa 11-06-2005, 02:22 PM I tried to model a woman and I used a model from FFX-2 as a refence. And this thread is all about, how it is wrong to use a someones elses model as a reference. It's cheating and it's not really modelling. And I know this now. I'm sorry that tried to copy the model form ffx-2.It was very stupid. I've learned my lesson. This wont happed again.
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diffa
11-06-2005, 03:04 PM
little update... a hair test.
-Zen-
11-06-2005, 03:54 PM
From that wire fram you can make a very good head.
But your textures is way to bad man :shrug:
You need to make a better skin texture.
raijonlu
11-06-2005, 04:02 PM
really nice proportions of this head-model...
maybe too many cuts...
you could easily go with a less dense geometry...
and you should indeed improve your texturing...
and hairs...
by the way...how did you do them ?
otherwise...
a good basic start...
diffa
11-06-2005, 08:30 PM
Thanx for the comments. I'm going to redo the texturs and the hair/hairstyle. Raijon.lu Here's good tutorial for hair texturing/modelling http://poopinmymouth.com/process/hair_tutorial/hr_01.htm And I know that there are too many cuts, but I tried to keep the polys same size and that led to more cuts...
diffa
11-07-2005, 07:49 PM
update... modelling the upper body.
diffa
11-07-2005, 10:48 PM
little update... it's starting to look like a body.
pancho simpson
11-08-2005, 12:17 AM
Nice head model you've got goin there diffa, however, before moving on to the body, i would suggest altering your layout so that there are more circular loops of geometry coming out of the mouth area, you did it up to where the nose starts but they really should keep going higher, up to the top of the nostril . That way, your mesh will be more efficient and WAY better suited for animation purposes. You're a very good modeler, just work on your topology a bit, cheers
Pancho
diffa
11-08-2005, 08:22 AM
Thanx for the comment. I'm going to modify the topology, but first I want to finish the body.
Abe_killer
11-08-2005, 09:44 AM
You should keep your modeling quads...it will be easier keeping the model clean ...is it me or something weird is going on around the neck?(heads vertices dont seem to match body vertices) i liked the begining (noise and mouth) ..i think u should use a reference on your background and follow the main curves of the body to place your main lines and then put your detail...it keeps you from doing an Un-heaven modeling if that make sense :)
keep the good work +++
diffa
11-13-2005, 09:34 PM
Well I made a new head. Something was bugging me with the old head.
Is the topology any better?? C&C thx!
http://i18.photobucket.com/albums/b103/diffart/fem%20face/fem_face_02.jpg
o_o Dude why ditch the first head? The first one followed nicely anatomical rules, had good volume and balance, and overall looked pretty damn cute. I hate to say it but the new one looks slightly alien, and isn't really doing it for me. The chin is very short and wide, the cranium is extremely tall and large, there's a very odd tilt to the nose too. I really liked the first one a lot more.
I hate to ask, but did you reference a certain game character model fairly heavily for the first model? from the dense areas (head and shoulders, tops of breasts) I'd reeeally be assuming so if not told otherwise. Mesh in question would be Squaresoft, without getting too specific. I wondered straight off from the face, then the rest kinda made me wonder more. Well, hope you dont take that all as tooo offensive or such. I'd grab the first model, and see about translating that looping topology over to the first mouth, she was looking really good man.
Cheers. I got to say the evolution from the last organic meshes I saw from you is immense, well done for that :thumbsup:
diffa
11-13-2005, 10:35 PM
Thanx Augh for the comment! Well... The new head looks a bit alien, but that's just because I wanted to her look like that. I was thinking that I will add some "bones" and "stuff" to head and made her look like a minbari from babylon 5, or something like that. I don't like the first head/body, because like U said it's a bit Squaresof-ish. First I wanted her to look like that, but now I'm not sure...
lmfao. I think then that's known as "you win both ways" dude :D Carry on sir :P
Maybe get a neck under there and you'll know what if anything to get reshaped for a really solid basis?
Cheers! :thumbsup:
gunslingerblack
11-14-2005, 05:34 AM
without even reading the first critique, i already knew who this was, upon further investigation (taking the image into photoshop and doing a wireframe overlay) an uncanny resemblence is seen, judging by ur modelling prowess at the new head i would have stuck with lulu....oh...did i say that last part out loud....
my suggestion is, model a low res version to reference the proportions and then as you add edge loops, alter the model to your liking.
also u might want to use the "other model" in a reference layer in the background for overall proportions.
wow tho you didnt even try and change the first model i must say im glad someone else pointed it out.
ffx viewer is awesome isn't it?
jjcoolio
11-14-2005, 07:13 AM
I hope you could use the old head. I love the old head.
For the render I like the hair style but your could make some changes in the make up.
I think there is too much make up around the eyes.
Keep up the good work and please use the old head.
diffa
11-14-2005, 03:51 PM
Thanx for the comments. I'm not sure what to do with the head, so I restarted to model the body. And here's what I've modelled sofar.C&C plz!
http://i18.photobucket.com/albums/b103/diffart/fem%20face/fem_body_01.jpg
Abe_killer
11-14-2005, 03:58 PM
The body is way much better ;)
hoodedpython
11-14-2005, 06:27 PM
The modelling is really good, but the texturing and the hair modelling might need some improvement.
diffa
11-14-2005, 09:24 PM
Thanx for the comments. Here's a little update.
http://i18.photobucket.com/albums/b103/diffart/fem%20face/fem_body_03.jpg
diffa
11-14-2005, 10:51 PM
Little update...
http://i18.photobucket.com/albums/b103/diffart/fem%20face/fem_body_04.jpg
gunslingerblack
11-15-2005, 01:45 AM
so which reference r u using for the body?
it seems to be coming out better than anything you've EVER done
oh yeah i forgot to mention....you even used the textures!
is there no moral barometer when abusing a good thing!
:/
Ok, now I'm just going to have to ask straight up. What degree of reference are you using from Squaresoft meshes here guy? gunslinger came to the exact same conclusion I originally did (Lulu), though I was very "oh, ok then!" in deference to the endless "you've been warned/before posting, don't be an asshat" statements written above the box we input our posts into. The two bodies posted pages 1 and 2 just have very very strange jumps from one to the other, I hate to say it but I'm really wondering if this new one is a traceover of Shiva or one of the other ffx/ffx2 meshes with some slight meat added to the thighs and ass.
It's probably best all round if the issue is addressed asap, you kinda ignored gunslinger completely so far. It just looks suspicious is all.
Wondering here dude :|
diffa
11-15-2005, 05:27 AM
OKay! For the first body/head I used reference pictures from ffx/ffx2. And I say that was really stupid. But for the new head and the body I used reference pics from 3d.sk and fineart.sk.
here are the wires from the body. So u can stop wondering!
http://i18.photobucket.com/albums/b103/diffart/fem%20face/fem_body_04_wires.jpg
gunslingerblack
11-15-2005, 05:51 AM
reference pictures, are you sure about that.... i mean, are you so sure, http://img182.imageshack.us/img182/1626/femalemodellingstages9on.jpg
in the lower left hand corner you can see that i overlayed screenshots i took of my obj reference, interesting how u matched every little feature, can u admit that u might have ripped the obj? ( you even matched the exact look of those crappy ears.)
...shoulda followed my suggestions and just rebuilt a low res head for proportions only and then changed the features. your a hundred years too early for this one pal.
p.s. reference images dont come with the in game cinematic textures...nice try
diffa
11-15-2005, 06:02 AM
well... I took screenshots from the head and yes there where wires on. But I didn't rip the model. I don't even know how that's possible. Can U conver ffx model to .obj? Isn't that illegal, because the copyrights? And I must say that I'm not going to use the first head. like u can see I have a new head. Sorry about the first head/body. I was really really stupid.
PS. Sometimes it's good to study from models, but I agree that I took the "studying" I a bit too far.
gunslingerblack
11-15-2005, 01:18 PM
dude i agree that studying models is a good idea
but you did rip the models and thats how you got the textures which you obviously just hue shifted the lipstick colors in ps, dont make me take a screenshot of that and embarrass you further. copyrights are a bit tricky and i was just reading something yesterday about trademarks, but whatever im not gonna reproduce the ff x characters in thier exactness.
use lulu as a guide to get the form and then change her to better suit ur needs.
ps: if you have a resource of final fantasy wireframe screenshots, why dont you post a link for just about EVERYONE here on the forums whos' wanted to take a look at those meshes.
good thing you removed your wips from lulu, cuz your body construction notes some flaws in your "wireframe theory" because lulu had the exact same holes in her model, as in ur model.(i doubt u can access the models layers in an image...) seriously dude just own up to using the meshes, i've seen ur other work following references and i must say as of now ur credibility isn't that high...
diffa
11-15-2005, 01:37 PM
Well... let's move on. Gunslingerblack what's your problem? I wasnt' going to use that model anyway, and I wasn't going to make any money out of it. That model was only and I mean only for my own purposes. So why can't u get ovet it? And I have say, that I , yes I modelled the model. The reference might been from ffx-2, but still I modelled the model. So it's my model, a bad copy of lulu but still my model. TRY to get over it. okay?
gunslingerblack
11-15-2005, 02:51 PM
my problem, my problem is that you ripped off someones model, copied it EXACTLY it wasn't a bad copy it was an EXACT COPY and as your saying right now, because you modelled it means it's urs....no you ripped it off that means you plagarised the mesh and that makes you lame. if it was a bad copy, if it was something that you did with only image references, then it would have looked like ur other models, and i would have given u credit for trying, but you took the actual mesh, put it in a scene and reconstructed it so that it was all polys instead of ingame tris. and then you used THIER TEXTURE which you took into photoshop and color shifted so the lipstick was red and took out the mole.
thats my problem in a nutshell.
like i said in the beginning, shoulda used it only as a reference and then altered it, coulda avoided all this flak but now your credibility as a modeller is in the toilet because you have a problem being honest.
as you said it was stupid to even try and to STILL try to claim credit for modelling this character. so and so yamato from square enix modelled this character, all you did was rip the obj from the game.
diffa
11-15-2005, 03:01 PM
Maybe I'm making complete fool out of my self, but so are you. there's freeking picture showing that I'm modelling the head. I didn't rip the .obj file from the game and called that my model. get it?
http://i18.photobucket.com/albums/b103/diffart/female%20semi%20lowpoly/female_modelling_stages.jpg
gunslingerblack
11-15-2005, 03:05 PM
as ive stated in the past, you RECONSTRUCTED THE MESH
nice way to fool everyone into actually thinking you modelled an original mesh.
too bad two people in the thread recognised it.
and no, your the only one making a fool of yourself
lame
diffa
11-15-2005, 03:10 PM
my head vs. the original. If u study the heads, u can see that mine head is slightly different, because I modelled it. it's not the same freeking head.
http://i18.photobucket.com/albums/b103/diffart/female%20semi%20lowpoly/stfu.jpg
gunslingerblack
11-15-2005, 03:34 PM
your slight difference diffa, comes from the 3d distortion of the view in ffx viewer. however thank you for posting a closeup image of your mesh for me to disprove you.
stfu...nice name for a jpg, perhaps you should take your own advice
as you can see below, the image on the right is the original game model orthographic front view (with the other side of the head mirrored over as the geometry was missing from the original model) and you can see on the left i have overlayed the original game model, with your orthographic view. uncanny resemblence... you should probably give up this fight now as you are outmatched, and have now been totally discredited. even the geometry lines up. ah yes and when you rip an obj using the converter it converts all the textures which explains your rip of the textures.
http://img440.imageshack.us/img440/8592/stfucopy7bl.jpg
diffa
11-15-2005, 03:37 PM
I give up. U win gunslingerblack. It seems, that it doesn't matter what I say. U say that head is a clone of the lulus head, I say that it's my version. I don't care anymore what u think. I know that I modelled the head.And like I said before I wasn't going to use the head anyway. So I give up. What's done is done. let's move on.
gunslingerblack
11-15-2005, 03:40 PM
it's not what i say, the proof is in the pudding, noone can look at the images i've provided and say it's dumb luck that your poor edge loop structure isn't from copying the mesh. there is such a thing a snap to vertices, if you template an object in a layer and then model over top of it, u dont really need to do anything besides cut the polygon up and snap the edges, so your fake progress or as you call it (actual modelling) is bs
im ready to move on when u r so go ahead and post an original model and i'll be happy to critique it.
kakuen
11-15-2005, 04:23 PM
u are a cheater not a modeler...i already knew that when i first saw this post...
diffa
11-15-2005, 04:53 PM
And here we go again.... I don't care what U think. U can call me cheater, I don't mind. And how many times I have to say that I WASN'T GOING TO USE THE HEAD or the body. I dumped the first head and made a new one. move along. get over it.
gunslingerblack
11-15-2005, 05:22 PM
ur second head is a bad attempt at a coverup, im not even sure anything u do from here on out is legit
but a real critique, i dont konw what kind of alien your going for on the second head so please post an update so i can get a better view of where your going
diffa
11-15-2005, 05:30 PM
here's update... I modelled the hand. There are too many cut's I know, so I've to figure how to reduce those.
http://i18.photobucket.com/albums/b103/diffart/fem%20face/hand_stage.gif
http://i18.photobucket.com/albums/b103/diffart/fem%20face/fem_hand_00.jpg
Abe_killer
11-15-2005, 05:33 PM
Using somebody's else work to learn how to create proper models is common but i guess not mentioning it from the start and pretending it's your own work isn't the best thing you've done here....Guess all you can do now is finish your version of the model and post it.. i was a bit disappointed myelf but hope you learned your lesson ;)
diffa
11-15-2005, 05:35 PM
Thanx for the comment Abe_killer. Like I said before It was REALLY REALLY STUPID and I've learned my lesson.
jjcoolio
11-15-2005, 07:40 PM
Well just admit that you've Ripped off the model and apologize and every thing will be okay.
Why are you keep saying that you didn't? That's stirring up the dudes.
tobeythorn
11-16-2005, 02:14 AM
i recommend that you plead ignorance to the idea of intellectual property, art, and modeling (my guess as to why you did what you did) and genuinely apologize and admit that you fcuked up. unfortunately, you still don't seem to get it. it doesn't matter whether you intended to profit from ripping the model off. what does matter is that you represented another's work as your own. i hate to be discouraging, but if you are this clueless, you should probably find another hobby/career path.
Pufferfish
11-16-2005, 10:19 AM
This witch hunt will end NOW! Everyone just relax and move on.
Thank you.
BernieK
11-16-2005, 11:31 AM
This witch hunt will end NOW! Everyone just relax and move on.
Thank you.
well said. rather spend the time with posting crits for work that you think deserves it. everybody realized that he ripped the model, i doubt that he will do it again.
cheers!
JacquesPena
11-18-2005, 03:39 AM
well said. rather spend the time with posting crits for work that you think deserves it. everybody realized that he ripped the model, i doubt that he will do it again.
cheers!
I'm sure he won't. Live and learn. Live and learn. Especially Learn.
Nothing wrong with sarting from scratch..pick up the pieces. Model wisely. Practice and practice some more.
Scentless Apprentice
11-20-2005, 08:05 AM
wow! that was intense!
been enjoying the works on this forum for a while now and hope to someday put up some of my own work. I've got to say posts like this are great fun to read. like a criminal courtcase, the pieces of evidence are gathered and presented, the jury make their decision, the accused pleads innocence but no!!! a guilty verdict! your going down!!!
brilliant! keep up the good work detectives!
learner88
11-20-2005, 11:26 AM
Very nice face and body,i noticed that the ass is a bit weird,it seems too muscular and sculpted if compared to the rest of the body..
fabionguzman
11-20-2005, 02:45 PM
i don't see whats the big deal, he used someone else model as a ref to learn from it, like any other ref picture. he should have just used it to help him flesh out the model not copy the whole wireframe, but he DID model the image, when you guys model i'm sure everyone don't ask or really care what ref picture you used. using a model or concept art as your background image i think is the same, because your still doing all the work re-creating your image, but you still should let it be know when your using someone elses work.
kakuen
11-20-2005, 05:26 PM
i don't see whats the big deal, he used someone else model as a ref to learn from it, like any other ref picture. he should have just used it to help him flesh out the model not copy the whole wireframe, but he DID model the image, when you guys model i'm sure everyone don't ask or really care what ref picture you used. using a model or concept art as your background image i think is the same, because your still doing all the work re-creating your image, but you still should let it be know when your using someone elses work.
No, you didn't get it. He had edited some of his posts. He was originally using someone else works and saying that he modeled that thing. Now he had got rid of those pics. Anyway, just get over it. this is a four stars entertaining post anyway. I am sick of this guy...
enzo80
11-20-2005, 07:03 PM
:banghead::banghead::banghead::banghead::banghead: u are a cheater
kakuen
11-20-2005, 07:21 PM
:banghead::banghead::banghead::banghead::banghead: u are a cheaterThat was fun 5 stars!!:beer:
...and you guys are spammers. This whole debacle needs locked.
Move along :rolleyes:
learner88
11-21-2005, 05:42 AM
Oh..that's not good..anyway he shown us that he's very good!:thumbsup:
Can you post a screenshot with the model textured without wireframe?
learner88
11-21-2005, 05:50 AM
oh..wtf..as always i didn't read the previous posts..so he didn't model it..and that textured model is the original mesh..
ok..but did you model the hand?
katon
11-21-2005, 06:18 AM
OK I dont want to hijack this thread, but where did you guys get these models from in the first place? What is this FFX viewer you guys are talking about, i would love to see some of this work and how they constructed there meshes. Just curios. Peace
Katon
diffa
11-21-2005, 07:42 AM
ffx-viewer webpage http://www.yaz0r.net/ffxview.php
quote from the page...
" Also, I decided not to include any way of exporting the models to other format, I want to stand clear of Square-Enix about miss-use of their models. "
yaz0r
11-21-2005, 10:19 AM
Well, that was exactly what I had in mind when I decided not to include any way of exporting the models. My mistake was the release the source code of the early version of the viewer (now pulled off).
I thought that since the skinning setup was completly boggus in the early version, anyone would want to use the models as references, and that's why I accepted the release of the .obj converted in the first place.
I really don't know if it's a rip-off lulu or not (I don't have the expertise for that), but keep in mind that the FFX model viewer was mainly released to let other people learn from the models...
katon
11-21-2005, 05:00 PM
Thanks for the link, i will have to check this out, I was always curios what there meshes looked like.
Katon
very interesting thread, I didn't know that rebuilt a model on the base of another one is cheat, but now thinking about it I think that it's right. On the other side, Diffa is making a long work, and of course he learned from his mistake, so I say go on with this exercise, try do model a nice girl and say that it's not coming from your mind, because if you'll make a good copy you're an artist the same, and if you say it's a copy you're not a lier. And whe you've finish this one start model a character from your mind. Good job, go on.
dEDa
NeptuneImaging
11-21-2005, 06:50 PM
your slight difference diffa, comes from the 3d distortion of the view in ffx viewer. however thank you for posting a closeup image of your mesh for me to disprove you.
stfu...nice name for a jpg, perhaps you should take your own advice
as you can see below, the image on the right is the original game model orthographic front view (with the other side of the head mirrored over as the geometry was missing from the original model) and you can see on the left i have overlayed the original game model, with your orthographic view. uncanny resemblence... you should probably give up this fight now as you are outmatched, and have now been totally discredited. even the geometry lines up. ah yes and when you rip an obj using the converter it converts all the textures which explains your rip of the textures.
http://img440.imageshack.us/img440/8592/stfucopy7bl.jpg
Holy crap. It does have a definite resemblance. In future, if you ever decide to use reference, diffa, do not copy the mesh layout, just use it for creative inspiration. We are all artists here, and if anything, an artist should use some of their own creative muscle. A few heads I modelled were my own, from sketches, but I used a tutorial. and when the head was done, I put in my own additions.
Even I recognised it as a FF character when I saw it at first. Do not be dishonest ever again. And in future, i suggest drawing the body and head on paper FIRST, and use your drawing in rotoscope.
@ Gunslinger: Do you know where to find such references for game characters. Such as Street Fighter characters? LIke for a project I want to model Viktor Sagat, but using my own style and the drawing as reference. Thanks a bunch.
gunslingerblack
11-21-2005, 10:12 PM
" Also, I decided not to include any way of exporting the models to other format, I want to stand clear of Square-Enix about miss-use of their models. "
diffa please dont offer that up as proof that you didn't rip the model, because someone else developed a way to change the .ffb format into obj, im sure your familiar, and if anyone does a google search they can find it
please just follow everyones advice and admit you are totally guilty and move on
i even tried to offer you some critiques but you have dredged up some bs post from this guys site proving...what?
i agree that locking the thread is a great idea
diffa
11-21-2005, 10:24 PM
Yep, yep! I've moved on like a week ago. it's some of you people who's got some problems with moving on. Nothing personal, but let's all move along? okay? thank you! byebye now.
gunslingerblack
11-21-2005, 11:01 PM
i do not know where you can find reference images of street fighter characters, it was by complete luck that i stumbled upon the ff viewer in the first place, although i would do a google search for images of sagat as well as and most importantly, find out the main concept artist for capcom streetfighter games. he's pretty famous, and search in your various places for some of his artbooks, my friend has one thats' chock full of street fighter characters.
diffa, you have a serious "gotta get the last word in" problem
i definitely recommend this thread be locked
and i definitely recommend that you start a new thread for your character, one that's alot less tainted.
NeptuneImaging
11-21-2005, 11:14 PM
Cool, thanks gunslinger. I may look up some sagat (he is like the most popular sub-boss in the game) references, and go for a realistic approach to it, kind of dropping the whole Manga feel to it.
And you were lucky to find such Street Fighter Art :thumbsup:
Heber
11-22-2005, 07:18 AM
what a great read,
thanks gunslingerblack for proving his guilt, its people like him that hurt this industry.
It disgusts me to see such blatant rip off of someone elses work. In such a tightly knit and small community you cannot afford to soil your name like that janne piekkola, so i suggest working now harder then ever to redeem your name..
OH YEAH ..
change your first post to read " you stole someones model" referencing and stealing are 2 different things and it sounds to me like you dont know the difference, perhaps this is not the industry for you...... :argh:
Jinian
11-22-2005, 08:10 AM
This is the second time i've seen a rip. Too bad the first one i saw was immediately recognized by the 2nd post. In all glory of kindness, i agree with gunslinger that this thread should be locked for the benefit of diffa. So that he can start a new thread in peace and with all these accusations past him. I don't really think this thread would continue to be productive as a WIP after that expose .
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