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KoPanda
11-05-2005, 05:30 PM
I haven't been with Maya for a while. And i'm totally know nothing about NURBS. Well... I created an object with 3 NURBS surface with the front, middle and the back surfaces then group them together. 3 surfaces were trimmed to get that shape. I wanna animate it so build a simple skeleton and bind it with the group. After that, the object is not really moving with the joints. So... actually, should I make those surfaces as a single object before doing the binding? How to do so?

Before binding...

[... image deleted ...]

After binding...

[... image deleted ...]

KoPanda
11-06-2005, 03:17 AM
well... finally i did that thing in polygon and the result is not bad. just don't really know how to manipulate nurbs...

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11-06-2005, 03:17 AM
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