KoPanda
11-05-2005, 05:30 PM
I haven't been with Maya for a while. And i'm totally know nothing about NURBS. Well... I created an object with 3 NURBS surface with the front, middle and the back surfaces then group them together. 3 surfaces were trimmed to get that shape. I wanna animate it so build a simple skeleton and bind it with the group. After that, the object is not really moving with the joints. So... actually, should I make those surfaces as a single object before doing the binding? How to do so?
Before binding...
[... image deleted ...]
After binding...
[... image deleted ...]
Before binding...
[... image deleted ...]
After binding...
[... image deleted ...]
