Rega
11-05-2005, 12:28 PM
Hi,
I'm having a go at using the l_glass shader in Maya 7. I have no problem changing some of the materials attributes, applying it to a selection etc. I just have a problem when i render it. When I render the scene I get
mental ray: got 8 satellite CPUs.
API 0.0 error 301031: call to undeclared function "l_glass"
API 0.0 error 301032: while defining material "l_glass1SG": undefined shader "l_glass1"
API 0.0 error 301032: while defining material "l_glass1SG": undefined shader "l_glass1"
come up in the output window. I assume this is quite a big problem since when it finishes rendering I get an image that looks like below...
http://img499.imageshack.us/img499/4362/prob8gv.th.jpg (http://img499.imageshack.us/my.php?image=prob8gv.jpg)
I followed the l_glass tutorial found at http://www.deathfall.com/article.php?sid=5678 but missed out the parts about applying materials to the glass, since I don't have any in my scene.
Any help to get this sorted will be appreciated :)
I'm having a go at using the l_glass shader in Maya 7. I have no problem changing some of the materials attributes, applying it to a selection etc. I just have a problem when i render it. When I render the scene I get
mental ray: got 8 satellite CPUs.
API 0.0 error 301031: call to undeclared function "l_glass"
API 0.0 error 301032: while defining material "l_glass1SG": undefined shader "l_glass1"
API 0.0 error 301032: while defining material "l_glass1SG": undefined shader "l_glass1"
come up in the output window. I assume this is quite a big problem since when it finishes rendering I get an image that looks like below...
http://img499.imageshack.us/img499/4362/prob8gv.th.jpg (http://img499.imageshack.us/my.php?image=prob8gv.jpg)
I followed the l_glass tutorial found at http://www.deathfall.com/article.php?sid=5678 but missed out the parts about applying materials to the glass, since I don't have any in my scene.
Any help to get this sorted will be appreciated :)
