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View Full Version : What Methods do you use to build and animate Hair in maya?


stephen_T
11-17-2002, 05:05 PM
i have tried the pfx method.......the result is difficult control the control curves and bad shading(some angel look very flat..).I think patch hair's shading is better than pfx...but i dont know how to animate those patch hair...using softbody or using skeleton in keyframing....

lets discuss this topic :beer:

thx!~~~

john_homer
11-17-2002, 11:04 PM
I think you just need to spend some more time on the PFX method.. you can definetly get nice results.
check out these tips from the master and creator.. duncan.. http://www.highend3d.com/maya/tutorials/paintfxqa/index.3d

as for getting control, I'm not too sure what problems with control you are having, but using soft transform constraints on the cloth can help to cotrol it/stiffen the top of the strips.

.j

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