ExP
11-03-2005, 08:57 PM
Hi everybody,
I'm currently working on some effects for a film and I'm having some problems with lens distortion.
The person responsible for the 3D tracking of the BG plates used a program called 3D Equalizer and exported the trcaking data to 3dsMax (the app I'm using for the 3D effects).
Now in order to handle lens distortion I need to render my elements using the appropriate lens parameters that will match the BG plates.
I did some quick research and I found a MRay shader that computes accurate lens distortion, but it's compiled for XSI MentalRay and not Max.
The shader comes with a .dll file of the actual code and a .spdl for the XSI UI declaration.
I know the .dll should work in MRay for Max, but is there an easy way to convert the .spdl to a .mi declaration for max?
Here's a link to the XSI shader:
http://www.alamaison.fr/3d/lmWarpDistort/lmWarpDistort.htm
I've already post this in the XSI forum as well.
Any help is deeply appreciated.
Thanks!!
I'm currently working on some effects for a film and I'm having some problems with lens distortion.
The person responsible for the 3D tracking of the BG plates used a program called 3D Equalizer and exported the trcaking data to 3dsMax (the app I'm using for the 3D effects).
Now in order to handle lens distortion I need to render my elements using the appropriate lens parameters that will match the BG plates.
I did some quick research and I found a MRay shader that computes accurate lens distortion, but it's compiled for XSI MentalRay and not Max.
The shader comes with a .dll file of the actual code and a .spdl for the XSI UI declaration.
I know the .dll should work in MRay for Max, but is there an easy way to convert the .spdl to a .mi declaration for max?
Here's a link to the XSI shader:
http://www.alamaison.fr/3d/lmWarpDistort/lmWarpDistort.htm
I've already post this in the XSI forum as well.
Any help is deeply appreciated.
Thanks!!
