View Full Version : How i Can Merge To Model
EternalArt 11-03-2005, 02:17 PM I have a tow model .. and i can't merge them .. any idea ..
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Opelfruits
11-03-2005, 02:26 PM
select both polymeshes
create - polymesh - merge
NRG-Alpha
11-03-2005, 04:39 PM
Elementary stuff like this can be easily found in the online manual. It deals with all the basics as well as advanced stuff.
Also, reading this thread is a good idea: http://forums.cgsociety.org/showthread.php?t=122787
It discusses taking the initiatives to self educate through research and whatnot.
I'm not trying to be an ass..just trying to help you out. :)
Cheers,
NRG
EternalArt
11-04-2005, 03:41 PM
Dear Opelfruits .. are you killing with me .. I know how merge to polymeshes ..
But I want to mege to model not polymeshes ..
ssalo
11-04-2005, 03:45 PM
You want add stuff to your Model? Just drag-n-drop them using Explorer.
Opelfruits
11-04-2005, 03:50 PM
i thought you were meaning model as in the model you are making.
and i am definatly not "killing" with you :)
EternalArt
11-04-2005, 04:07 PM
Guys ... First thank you for replys ..
....
My problem is :
I made a character from xsi model scratch and..
Deleted the half left part,then converted to model
For instancing cus instancing only for model ..
After finishing my character i must merge left part with right
By merge them togather but i can't ... when i try to merge it i can't
I use Xsi 5 ...
Sory for my bad english ..
Opelfruits
11-04-2005, 04:25 PM
just take the meshes out of the model, then you should be able to merge them.
or you could symmetrize the polygons from one half of your character
EternalArt
11-04-2005, 04:43 PM
I deleted instancing half after finsih and symetrizng the original mesh
Thank you Opelfruits .. it's work ..
dwigfor
11-04-2005, 05:37 PM
Search for symmetry in the forum (or maybe it was on xsibase). Some people wrote javascripts that have helped me out a lot. 1st is like LW's HalfKill lscript (deletes -x). 2nd is for sym modelling. Then after I'm done modelling, I delete the instance, select my polymesh, y, shift-a, and then symmetrize polygons. I'm finding it works great!
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