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Labuzz
11-03-2005, 01:24 PM
a few minutes here and there, playing with the renderer.

no displace and using procedural textures (AON) and radiosity:
http://img358.imageshack.us/my.php?image=shapemessiahskin4vf.jpg

displace started, no radiosity, SSS with the basic shader:
http://img309.imageshack.us/my.php?image=shapedisplacev0031vd.jpg

I have a hard time with the basic shader along with radiosity and shadows...
CC welcome.

Wegg
11-03-2005, 05:19 PM
Looks like you need to crank it up more. Freaky models though. Thanks for sharing.

Layer01
11-03-2005, 10:25 PM
looks good so far. remindes me of the money man in the short Bingo.
keep em coming :)

stooch
11-04-2005, 01:06 AM
reminds me of the creature from dogma...

fwtep
11-04-2005, 06:25 AM
reminds me of the creature from dogma...Which was done in messiah.

Fred

Layer01
11-04-2005, 06:56 AM
Which was done in messiah.

Fred

crazy!
the things you learn, i tell ya ;)

Labuzz
11-04-2005, 01:21 PM
tks for the feedback I will continue to add detail and tweak some parts.
Another render with the custom shader along with procedurals. No radiosity yet. no painted texture.
I have color corrected the image in Photoshop .
PMG any chance for some sort of surface backer in the next update ?
http://img112.imageshack.us/my.php?image=shapedisplacev0052rk.jpg

stooch
11-04-2005, 01:53 PM
Which was done in messiah.

Fred

no way!! are you serious?

fwtep
11-04-2005, 03:52 PM
no way!! are you serious?Dogma was one of the films that we developed messiah during. And specifically, that's where messiah's Melt effect came from. Taron did those Golgoth shots. I used messiah for the flying Bartleby shots I did.

Fred

Labuzz
11-04-2005, 03:58 PM
never saw this film.Have you a few screenshots ( and some with the rig in messiah) Fred?

Leebre
11-04-2005, 08:09 PM
Dogma was one of the films that we developed messiah during. And specifically, that's where messiah's Melt effect came from. Taron did those Golgoth shots. I used messiah for the flying Bartleby shots I did.

Fred

Well I'll be dipped in buttermilk!

stooch
11-04-2005, 08:35 PM
and called susan?

Layer01
11-05-2005, 01:57 AM
and called susan?


LOL

touche

stooch
11-05-2005, 02:23 AM
props for the dogma effect btw. Had no idea, do you guys have a list of where messiah was used?

Labuzz
11-12-2005, 07:42 PM
SSS(basic shader) and radio test.No displace.
http://img235.imageshack.us/my.php?image=headsssradiov0018uw.jpg

Labuzz
12-03-2005, 02:20 PM
basic shader + radio. very long render time ( 1 bounce , 5 sample gi, AA lvl3 0.015 ).
a little bit of post => "layered hdr" for contrast.
http://img329.imageshack.us/my.php?image=test31205v0010sm.jpg

Wegg
12-03-2005, 03:16 PM
what are you considering a long render time to be?

Labuzz
12-03-2005, 03:53 PM
I have render the image over night on my 2.6 p4. the render time was around 3 hours but messiah is not reliable at all regarding this information (in my experience). pregenerated polys lvl 2, I have used the ZB model (subdiv lvl 1 -> 17000 quads) as a base.
Another thing, I have used only 1 displacement map ( face part. 4096x4096. you can see the seam). I am not sure if there's some displacement on this image ( bump only I think ).

Chewey
12-03-2005, 08:06 PM
3 hours is a tad long. I've achieved much better times(less than 1 hour) using displacement mapping with Lightwave's renderer using a similar machine.

Wegg
12-03-2005, 08:20 PM
Well considering Taron's amazing Z-brush work renders in around 2 minutes a frame. . . 3 hours is. . . Something is wrong.

stooch
12-04-2005, 08:31 AM
yeah that is definitelly abnormal.

or you found a new bug?

Labuzz
12-04-2005, 06:12 PM
I have render the same image without (all deleted) the procedural textures...2h18 given by messiah (->so you can multiply by 1.5...2.5).

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