TerianSilva
11-03-2005, 12:20 PM
Hi.
I am currently trying to get my scenes, created in Max7 back to Max6 because my client works with this version.
The files are all based on one scene, containing the same geometry but the animation is different. It is much stuff like Path Constraints, simple Links and Wired Parameters. Actually it is no special new Max7 Feature in the scene. I did not even used Reactor or stuff like that. No MentalRay only Scanline. All regular stuff that works fine since Max version 5 or so. So why does Max6 do not open the files?
I GUESS it is only because they changed some of the stdplugins or stuff that makes it general impossible to open any Max7 Files in Max6.
I mean everything else works fine. I can export Material Libraries, Render Settings etc. but I can not open the .max scene.
I used several exporters but after 3 sleepless days, I learned, that every format has its restrictions so that it is impossible to import scenes completely into Max6 without having some major problems when importing in Max6.
I even tried Polytrans but it turned out to be good for things like single charakter models with skinning or object but when exporting whole scenes, it makes at least as much trouble as exporting in another format.
Man I really don't know how to get the stuff from Max7 to Max6 without creating most of it again in max6 even if there is nothing special in the scenes... damn it does not even contains characters or bones.
If anybody has a useful tip to convert this files, well PLEASE tell me. I am getting insane on that issue.
Thanks and Greetings,
Marcus
I am currently trying to get my scenes, created in Max7 back to Max6 because my client works with this version.
The files are all based on one scene, containing the same geometry but the animation is different. It is much stuff like Path Constraints, simple Links and Wired Parameters. Actually it is no special new Max7 Feature in the scene. I did not even used Reactor or stuff like that. No MentalRay only Scanline. All regular stuff that works fine since Max version 5 or so. So why does Max6 do not open the files?
I GUESS it is only because they changed some of the stdplugins or stuff that makes it general impossible to open any Max7 Files in Max6.
I mean everything else works fine. I can export Material Libraries, Render Settings etc. but I can not open the .max scene.
I used several exporters but after 3 sleepless days, I learned, that every format has its restrictions so that it is impossible to import scenes completely into Max6 without having some major problems when importing in Max6.
I even tried Polytrans but it turned out to be good for things like single charakter models with skinning or object but when exporting whole scenes, it makes at least as much trouble as exporting in another format.
Man I really don't know how to get the stuff from Max7 to Max6 without creating most of it again in max6 even if there is nothing special in the scenes... damn it does not even contains characters or bones.
If anybody has a useful tip to convert this files, well PLEASE tell me. I am getting insane on that issue.
Thanks and Greetings,
Marcus
