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Basvas
11-03-2005, 11:00 AM
well when creating the base mesh i did all quads so its not optimal for in game at all.
No point in changing this i just start a new one and go.

http://img301.imageshack.us/my.php?image=demon2ot.jpg

the texture still bothers me the 'glossy' look was intented thou.

mesh is 10k (way to much ) + bump

what u think?

SHEPEIRO
11-03-2005, 11:48 AM
i likee, i like the glossy effect but perhaps it could be more subtle or use a spec map to define which areas are/are not glossy, one other thing hes a bit "knock kneed" at the mo, i mean his knees are pointing towartds each other in pose, point them outwards, looks like hes going to wet himself, hey maybe thats why hes angry.

pimeto
11-03-2005, 11:54 AM
nice model, can we see wires ?

Basvas
11-03-2005, 12:55 PM
hi here is the wire..

http://img301.imageshack.us/my.php?image=wiredemon6bi.jpg
as u se i rarely used edge loops (knees for example ) for posing it doesnt matter much (cause i can edit skin the way i want) but for game models i need to focus on that for sure.

i wanted the surface of the demon skin to look like it were glibered (so if he get slained one will think pick twice whether to pick his gliberred armor ;o)

knees i think its in the prespective i cant see it wrong on wire

Por@szek
11-03-2005, 02:33 PM
Thats awesome.

I love the way u make it. Lovely flesh :thumbsup: .

Great job :applause:

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11-03-2005, 02:33 PM
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