Technofreak
11-17-2002, 07:44 AM
alright i got some nicely modelled
cloth in maya made in polys and i did a alot of
wrinkles and areas of stretchiness
now when the time comes to texture it
i find myself stuck on how to proceed
because regular projections will make
it seem like theres no wrinklage
in the cloth at all...[im looking for that stretched look like on nurbs] anyway i thought
about painting it in but that would be
umm..nasty, to say the least
i tried relaxing the crap out of the uvs
in uniform mode but well that didnt go
anywhere...
is there any other solutions for this problem,
or some handy ps tips ?
hmmm
cloth in maya made in polys and i did a alot of
wrinkles and areas of stretchiness
now when the time comes to texture it
i find myself stuck on how to proceed
because regular projections will make
it seem like theres no wrinklage
in the cloth at all...[im looking for that stretched look like on nurbs] anyway i thought
about painting it in but that would be
umm..nasty, to say the least
i tried relaxing the crap out of the uvs
in uniform mode but well that didnt go
anywhere...
is there any other solutions for this problem,
or some handy ps tips ?
hmmm
