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morgn
11-02-2005, 11:50 AM
Ive got two volumic shaded objects overlapping and where they overlap the result is black.
The shaders for each object are the same- constants plugged into surface, and volumic effects shader plugged into volume. I have tried substituting constant for sprite, which works but doest work in the same way singularly as a constant shader does.
How can i remain using the constant but irradicate the black when two volumic objects overlap?

Thanks,
Morgan.

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