View Full Version : W.I.P Bootz Low Poly
11-01-2005, 10:58 PM
Hi so here goes my first attempt at a Low Poly in game model i've been thinking about doing something like a games character for a while now and this Char just wont get out of my sketchbook always turning up when doodling so i've decided to turn him into a low poly model akin to the ones i admire in this forum.
Target Tri count is 4000 please advise if this is too high/low.
Textures will be stylised but will see how it goes when i get to it.
He will eventually be animated for my showreel showing cyclical animations.
C & C welcome.
11-02-2005, 12:48 AM
Baisc design work started on the torso and legs.
11-02-2005, 06:25 PM
Current progress 796 tris
11-03-2005, 03:48 PM
I love the concept sketch, it is an awesome idea.
i am looking forward to the rest of the body and textures, but it is dynamite so far!!
11-03-2005, 04:40 PM
I feel the model is going well but I've hit a stumbling block was wondering if anyone could advise.
My original intention was toi create a Low Poly Model with just 4000 tri's but I feel i would have a better looking model with 4500 would this be acceptable for a low poly model ???
What i'm trying to achieve is a low poly model that you would use for PS2/X Box but without normal maps.
Could someone help/answer and put me out of my state of confusion ?? :)
11-03-2005, 11:54 PM
Here is todays update really getting a feel for this character now :) cant wait to animate him.
Added: Daggers are now to be built into gloves. Want to add shoulder pads and a big axe/dagger.
Current tri count 1968 :)
11-06-2005, 03:16 PM
so i fell this model is finished just thought i'd post an update.
Tri count is 3756
Going to work on weapon next then start unwrapping :)
Comments and Critiques welcome
11-06-2005, 03:16 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.