Muhneer
11-01-2005, 10:06 PM
Hi,
At the moment i am working on a robot animation.
In this animation i like to have extern engines which rotate 3 times faster as the
joint does. So i read the rotation values of the different robot parts so i can multiply
those and assign to the engines.
I have a bones structure with a IK solver.
When i trie to read the rotation values of the different bones i get no values.
I red on this forum that its impossible to read the values of an IK.
So i tried to use a "look at" constraint which looked at the child joint, the dummy
object rotated so i tried to read with an expression so i could multiply it by tree.
But once again it seems that i cant get info from the dummy.
Which route should i take to get rotation info from objects in a bones/Ik situation ?
The same question but now regarding to a look at constraint.
Is there someone who could point me into the right direction ?
http://www.muhneer.nl/3D/vray_robotic_7.jpg
Thx in advance.
At the moment i am working on a robot animation.
In this animation i like to have extern engines which rotate 3 times faster as the
joint does. So i read the rotation values of the different robot parts so i can multiply
those and assign to the engines.
I have a bones structure with a IK solver.
When i trie to read the rotation values of the different bones i get no values.
I red on this forum that its impossible to read the values of an IK.
So i tried to use a "look at" constraint which looked at the child joint, the dummy
object rotated so i tried to read with an expression so i could multiply it by tree.
But once again it seems that i cant get info from the dummy.
Which route should i take to get rotation info from objects in a bones/Ik situation ?
The same question but now regarding to a look at constraint.
Is there someone who could point me into the right direction ?
http://www.muhneer.nl/3D/vray_robotic_7.jpg
Thx in advance.
