Mr. D
11-01-2005, 07:15 PM
hello
trying to find if possible to script creation of a helper. working with open scene graph and want to change type of mesh from static to dynamic inside osg. maya mesh normally output as dynamic, meaning rotation limits can be placed on a object, but max meshes are concidered static. found a way around is to link mesh to a bone node, which then allows the mesh to be dynamic. however a bone node is for animation, not just for allowing limits
(degree of freedom).
find flight studio can do it, but figure there must be someway to script out a helper that allows for rotation limits.
thank you mr d
trying to find if possible to script creation of a helper. working with open scene graph and want to change type of mesh from static to dynamic inside osg. maya mesh normally output as dynamic, meaning rotation limits can be placed on a object, but max meshes are concidered static. found a way around is to link mesh to a bone node, which then allows the mesh to be dynamic. however a bone node is for animation, not just for allowing limits
(degree of freedom).
find flight studio can do it, but figure there must be someway to script out a helper that allows for rotation limits.
thank you mr d
