Aaron1101
11-17-2002, 02:28 AM
the following refers to the attached image (Test_Render_19.jpg)
i'm trying to avoid using a raytrace material for the floorboards (too damn slow to render), but it's the only way i can get the reflections. just as a test i've applied the same "granite" texture from the bench to the floor. why doesn't it create reflections on the floor surface when it's exactly the same material (it has a "speckle" map in the diffuse slot and a "flat mirror" in the reflection slot)?
cheers.
i'm trying to avoid using a raytrace material for the floorboards (too damn slow to render), but it's the only way i can get the reflections. just as a test i've applied the same "granite" texture from the bench to the floor. why doesn't it create reflections on the floor surface when it's exactly the same material (it has a "speckle" map in the diffuse slot and a "flat mirror" in the reflection slot)?
cheers.
