T0NiC
11-01-2005, 02:59 PM
I've got a scene set up with a car in the middle and the camera targeting it. The camera circles 360 on a path around the car. I just need the HDRI for the reflections and shadow so I blocked the background with a white plane that doesn't cast and receive shadows.
Now what I'd like to do is get the shadow that the car throws on the floor in a separate channel when I render it.
I browsed the forum for this but all the solutions work for scenes without HDRI.
(ShadowCatcher plugin too)
It's a small animation (about 30 frames) so if there's no other option I can always tweak it manually in PS.... BUT I'd rather not of course!
Edit: I only need the shadow of the floor, the rest of it doesn't match the new background I want to place it in.
Now what I'd like to do is get the shadow that the car throws on the floor in a separate channel when I render it.
I browsed the forum for this but all the solutions work for scenes without HDRI.
(ShadowCatcher plugin too)
It's a small animation (about 30 frames) so if there's no other option I can always tweak it manually in PS.... BUT I'd rather not of course!
Edit: I only need the shadow of the floor, the rest of it doesn't match the new background I want to place it in.
