barbapapa
11-01-2005, 11:46 AM
Final gather is suposed to give really soft shadows by it self -well, obviously with the help of a source of light- (at least it does in maya and max)Here in xsi i havent found the way to give the image that soft look that goes from the dark part of the shadow and helps ray traced shadows to be not just a gray and lame projection of the object over other surface. In XSI all i get is that lame shadow that im talking about.
Sure is my fault because i´ve witnessed the capavility of XSI to make neat renders, but i just dont know what else to tweak in order to get done something that seams really easy.
With this problems to make good looking shadows in XSI i fell i just dont have enough control over them. (i know i can use area lights..but i always have run away from them in other packages and i sure will be doing the same in xsi ...Render times ahhhhh!)Dont know how you feel guys , but the Umbra parameter just doesent cuts the cake... is the only control you have over raytrace shadws. Please give me some tips , i have tryed all the parameters without having a good result, and i repeat. I know its me, just another maya user coming over the rows of XSI
thanks in advanced
Sure is my fault because i´ve witnessed the capavility of XSI to make neat renders, but i just dont know what else to tweak in order to get done something that seams really easy.
With this problems to make good looking shadows in XSI i fell i just dont have enough control over them. (i know i can use area lights..but i always have run away from them in other packages and i sure will be doing the same in xsi ...Render times ahhhhh!)Dont know how you feel guys , but the Umbra parameter just doesent cuts the cake... is the only control you have over raytrace shadws. Please give me some tips , i have tryed all the parameters without having a good result, and i repeat. I know its me, just another maya user coming over the rows of XSI
thanks in advanced
