cavetroll
10-31-2005, 12:44 PM
Sorry guys to bring up this issue again as it has been discussed beforehand.
But Iīm having a serious problem here that wasnīt discussed before.
I render out a beauty pass for our character that I later want to have mBlurred using the Reelsmart MotionVector node in shake.
To render out a mBlurPass Iīm assigning the lm2dmv shader to the character.
As suggested I use values of 0.5 for both shutter and shutterDelay to turn off the real motionBlur. Everything gets rendered otu fine. I also have an alphaChannel for the mBlur-images.
But now, when I use the vectorNode in shake, the blurPass and the beautyPass donīt match each other when there is fast movement going on. This is not about the normalization. I adjusted the factor to match my amount of pixelMovement. I really do get ugly blur artefacts because the images donīt match.
What can I do here. Even in maya, when I render a frame with noBlur and no lm2dmv-shader and the same frame with the shader, the two images donīt match. You can see it best in the alpha channel.
I suppose that this has to do with the blurSettings. Because in the viewport you can see the wireframe updating when it is calculatin the blur. You also can see the timeline going 0.80 to 1.20 for example. If I change the shutter and shutterDelay to very small values the mismatch is even bigger. Setting both to 0.5 and 0.5 should do the trick of matching the unblurred frame but it doesnīt.
What am I missing here.
Any help greatly appreciated.
Cheers, Tom.
But Iīm having a serious problem here that wasnīt discussed before.
I render out a beauty pass for our character that I later want to have mBlurred using the Reelsmart MotionVector node in shake.
To render out a mBlurPass Iīm assigning the lm2dmv shader to the character.
As suggested I use values of 0.5 for both shutter and shutterDelay to turn off the real motionBlur. Everything gets rendered otu fine. I also have an alphaChannel for the mBlur-images.
But now, when I use the vectorNode in shake, the blurPass and the beautyPass donīt match each other when there is fast movement going on. This is not about the normalization. I adjusted the factor to match my amount of pixelMovement. I really do get ugly blur artefacts because the images donīt match.
What can I do here. Even in maya, when I render a frame with noBlur and no lm2dmv-shader and the same frame with the shader, the two images donīt match. You can see it best in the alpha channel.
I suppose that this has to do with the blurSettings. Because in the viewport you can see the wireframe updating when it is calculatin the blur. You also can see the timeline going 0.80 to 1.20 for example. If I change the shutter and shutterDelay to very small values the mismatch is even bigger. Setting both to 0.5 and 0.5 should do the trick of matching the unblurred frame but it doesnīt.
What am I missing here.
Any help greatly appreciated.
Cheers, Tom.
