morgn
10-31-2005, 12:08 PM
ok,
i want this volumic lighting to display light through a solid grid with a texture with an alpha channel determining where the rays of light can penetrate.
any ideas on how to do this?
I have managed to do it with a grid with a few polys missing, and enabling shadows on the light source, but this seems to take ages to render (and doesnt answer my texture prob). Any way in which i can optimise render times?
Thanks,
Morgn.
i want this volumic lighting to display light through a solid grid with a texture with an alpha channel determining where the rays of light can penetrate.
any ideas on how to do this?
I have managed to do it with a grid with a few polys missing, and enabling shadows on the light source, but this seems to take ages to render (and doesnt answer my texture prob). Any way in which i can optimise render times?
Thanks,
Morgn.
