MacCool
10-31-2005, 09:27 AM
I want to do this logo animation of a cubish object bouncing over a plane. This all works fine. But I need the object to reach a certain position after the physical reaction.
So, at first I have this keyframe animation where I give the object some velocity and spin. Then reactor takes over with Rigid Bodies letting the object bounce over the plane. End the last step, that I currently am not able to di is, that after that bouncing the object should come to a rest in a specified position/rotation.
I hope I could get my problem across, and that someone has any ideas.
Thank you very much in advance!
-mac-
So, at first I have this keyframe animation where I give the object some velocity and spin. Then reactor takes over with Rigid Bodies letting the object bounce over the plane. End the last step, that I currently am not able to di is, that after that bouncing the object should come to a rest in a specified position/rotation.
I hope I could get my problem across, and that someone has any ideas.
Thank you very much in advance!
-mac-
