MoTiVe187
10-30-2005, 08:44 PM
Hey guys. I'm doing a studio I project at SCAD where I'm modling a monster from the movie The Thing (check here http://jeremycarroll.com/project1.html)
and zbrushing the maya base to create a normal map which would be applied to the low poly base. I was just wondering if anyone here knew the correlation between uvs and normal maps? I wanted to know if I had the uvs generally layed out so that I had no overlaps if I would have to lay them out so that there wasn't any distortion in the applied grid pattern as if you were laying them out for a color map? Right now I'm modeling and uving in maya 6.5, sculpting in zbrush, and using the surface sampler in maya 7 to generate the normal map. Any information you guys have using this workflow would be greatly appreciated.
I hope I wasn't too confusing in the question.
and zbrushing the maya base to create a normal map which would be applied to the low poly base. I was just wondering if anyone here knew the correlation between uvs and normal maps? I wanted to know if I had the uvs generally layed out so that I had no overlaps if I would have to lay them out so that there wasn't any distortion in the applied grid pattern as if you were laying them out for a color map? Right now I'm modeling and uving in maya 6.5, sculpting in zbrush, and using the surface sampler in maya 7 to generate the normal map. Any information you guys have using this workflow would be greatly appreciated.
I hope I wasn't too confusing in the question.
