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Eckie
10-30-2005, 05:00 PM
Hey,

A friend of mine is trying to mimic an effect from the Nintendo Revolution trailer (http://cubemovies.ign.com/cube/video/article/651/651334/revolutiontrailer_091605_qtlow.mov). The movie is kinda heavy, so I'll try to explain what it looks like:
The new Revolution controller rises from apparently a solid shiny material. Although because it's going right through it, it doesn't look solid anymore. It looks like some sort of very smooth pudding. And the strange thing is: instead of sticking to the controller, it seems to kinda avoid it. [screenshot (http://home.student.utwente.nl/r.eckhardt/revolution.jpg)]

My friend uses MAX, but I thought I give this a try in Blender with softbodies.
My first try:

Movie 1 (http://home.student.utwente.nl/r.eckhardt/Softbody01.avi)

Doesn't look much like anything, but I was surprised by it anyway. Shows some potential.

My second try, after a lot of adjusting:

Movie 2 (http://home.student.utwente.nl/r.eckhardt/Softbody02.avi)

Well... at least the effect has a small radius, like it should, and it's pretty stable while the cylinder is touching the softbody. But when the cylinder is through the surface, it still looks way too much like something water-ish. Also the "avoiding" doesn't happen yet. Could anybody give me any advice on this?

(Besides that, feel free to post any experiments with other effects here. I'd love to get to know exactly what all these softbody-sliders do. Now I'm mostly kinda trial-and-errorring.)

[Attached zipped blend file]

Apollux
10-30-2005, 06:10 PM
make a very dense liquid and animate the controler getting INTO the liquid.

Reverse the whole thing with the speed IPO after the simulation is done.

Eckie
10-30-2005, 07:37 PM
Hmm I ain't got 2.4 yet, I'll download it now.

Mattus
11-01-2005, 10:26 AM
Thanks Eckie, I'm excited to see what you end up wih, please keep us posted! :bounce:

Eckie
11-01-2005, 12:07 PM
Apollux: The idea is great, but fluids don't support moving obstacles (yet).

So I think softbodies are still the way to go.
I can still use the bake-and-reverse technique of course. I'll play around with it some more.

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