PDA

View Full Version : z-ship


phoenix
02-26-2002, 09:30 AM
this the z-hip i worked on....

comments

Ls3D
02-26-2002, 09:54 AM
The engine major radius (and props) looks a bit segmented, are you designing for a game engine or can you bump up the polygons in that area?

Can't wait to see it shaded!

-Shea
www.Ls3D.com

phoenix
02-26-2002, 10:21 AM
its not for a game engine something as a test......


u r right about the segments......


anything u see should be done...



regards

Ls3D
02-26-2002, 10:39 PM
Just triple the detail in that engine body and also add some detail to the end of the props and then you can show us some test renderings with some clever shaders!

I hope to see a dirty look, oil leaks, scratches, paint chips, dents and dings,.. maybe a patch and or messy weld somewhere to indicate repair, etc..

Who gunna ride this bad boy?

BTW - I was just looking at the first post again, the props are pitched back so far that they look a bit more like they are meant to stir concrete or big vats of chocolate,.. with the power in those (high speed) engines your props would not need such an extreme pitch. I would like to see a more blade-like look, and perhaps some more structural beef connecting the engines as well.

-Shea
www.Ls3D.com

Viper
02-27-2002, 08:59 AM
I think the polycount is perfect! Don't change it! If you make good textures, no one will notice that it's low poly.

Trust me, and your renders will be a lot faster :)

xtrm3d
02-27-2002, 09:04 AM
sweet ...
wher is the pilote... :-) ?

Flynn
02-27-2002, 07:49 PM
this is one of the coolest designs ever....good job

you probably should up the poly's though I agree...

phoenix
02-28-2002, 08:39 AM
this is one of my images for the feb challange

:)

used max and brazil

http://www.cgtalk.com/showthread.php?s=&postid=22979#post22979

jason-slab
02-28-2002, 09:03 AM
sweet, can't wait to see it textured

the props shape seems a little odd, but then again it is just a fantasy pic, good work :)

violenza
02-28-2002, 10:46 AM
HA! I like it. Reminds me of something you'd see on "Junkyard Wars"

that buggy for the challenge is really cool too.

captain GUNDAM
02-28-2002, 12:47 PM
but the balance of the craft is bad - too much mass at the back - balance it out.
very funky ship !!!
keep up the work and get it finished soon so i can see

phoenix
02-28-2002, 12:57 PM
well captain GUNDAM

well actually i am concentrating on the idea rather then sence

i animaiton i intend to make out of it is a little humerous .....
:)

CGTalk Moderation
01-13-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.