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foane
10-29-2005, 07:33 PM
Hey,

In Max 8 I've made a cartoony eye setup like the one you find in the help files ('rigging the eyes'). everything works fine but there's just one little problem: how do I create a pupil texture that DOESN'T deform with the FFD spacewarp? when I rotate the eye now, the pupil goes from a circular shape to an ellips... I want it to stay as a circular shape.

can anybody give me some advice on this matter?

thanks, Foane

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