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childplay
10-29-2005, 09:45 AM
Hi,



This is what I was working on last 21 hours. Its near the finish, but I can not get the realistic look for the headlights. Does anyone have an idea how to get that.



Headlights are modeled from two parts. Headlight housing and outer grass cover. Glass cover has an transparent, gray filter, falloff fresnel reflection material. Housing material has an painted texture map with specular and luminosity all blended with crome material.



I had an idea of going out and taking a photo of a headlight and trying to make a texture out of this.. but analyzing the complete headlight you can see how many layers are there and how every one is different.



Anyone, Idea, ?

done with max6



All the best

Nikola

Pooyag
10-29-2005, 09:50 AM
if you wanna get a real great result,Model every thing you see in a head or tail light,in this case headlight.

childplay
10-29-2005, 04:28 PM
I forgot to say,

just do not tell me that I have to model everything, because almoust everything is modeled in that headlight.

Nikola

Pooyag
10-30-2005, 09:32 AM
I forgot to say,

just do not tell me that I have to model everything, because almoust everything is modeled in that headlight.

Nikolahehe,sorry:D even those bumps?

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10-30-2005, 09:32 AM
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