Arcon
10-28-2005, 02:42 AM
Ipossibly an odd question here but is there a way to plugin the ellipticFilter node to a 2dbump node in a maya shading network...? it outputs color and the bumpValue takes alpha...?
rendering a regular bump with MR looks terrible with repetitive tile or grid textures (ignore the shadow lines):
http://www.cipher.co.nz/wip/tile.jpg
as you can see in the distance the tile grouting blurs halfway into the center of the tiles, which basically looks wrong. the same thing happens if i plug the tile texture into the color, but it mapped correctly when i tested the color channel with ellipticFilter.
if there's another solution i'm not aware of any help would be cool :)
cheerz
rendering a regular bump with MR looks terrible with repetitive tile or grid textures (ignore the shadow lines):
http://www.cipher.co.nz/wip/tile.jpg
as you can see in the distance the tile grouting blurs halfway into the center of the tiles, which basically looks wrong. the same thing happens if i plug the tile texture into the color, but it mapped correctly when i tested the color channel with ellipticFilter.
if there's another solution i'm not aware of any help would be cool :)
cheerz
