Peace455
11-16-2002, 01:53 AM
Hello All.
In Using Maya 4.0
I've ran into an issue that is a noodle scratcher.
I have my character rigged and am about to start animating. I was about to move him to hos starting point in the animation, but when is started to move him, his clusters stayed and didn't move.
I tried parenting them to the root of the skeleton and it says "Cluster were grouped to preserve position" when I move the root of the skeleton the clusters bend my characters back in undersireable positions.
How do I or what do I parent the clusters to so that they will move with the skeleton but won't cause him to bend any?
Thanks for the help.
Peace
In Using Maya 4.0
I've ran into an issue that is a noodle scratcher.
I have my character rigged and am about to start animating. I was about to move him to hos starting point in the animation, but when is started to move him, his clusters stayed and didn't move.
I tried parenting them to the root of the skeleton and it says "Cluster were grouped to preserve position" when I move the root of the skeleton the clusters bend my characters back in undersireable positions.
How do I or what do I parent the clusters to so that they will move with the skeleton but won't cause him to bend any?
Thanks for the help.
Peace
