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jamina1
10-27-2005, 01:49 AM
I'm trying to work with dynamics, and I'm pretty new to Maya in general.

What I'm trying to do is have an object shot into the air and fall to the ground.

I set initial velocity and it flies in a nice parabolic curve, but it does not move at all while it is flying.

How do I make it so one end is "heavier" than the other, and therefore hits the ground first?
Think of an airplane stalling out, it doesn't just go straight up and come straight back down, the nose comes down as it falls. How do you do that?

Gonzomuse
10-27-2005, 01:59 PM
You can adjust the center of mass, which I think is based around the pivot point. Press "insert" and move it.

You might wanna add a couple of fields like a little drag or turbulence.

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