View Full Version : Microphone Texture help
10-26-2005, 08:57 PM
OK...i need to do a photorealistic microphone and its abit trickier than i first thought, i can't get access to photoshop to try displacement maps and im not sure if displacement gonna cut it anyway? ...anyone got any ideas...?
10-26-2005, 11:20 PM
OK...thinking out load here. I can model the mesh with spines easy peasy...just need to wrap it to a shere...do you think renato's Mesh deformer is the easiest way to go?
10-26-2005, 11:29 PM
Try a search in this forum for Fusion Thing. I have seen wicker baskets made with it and with some tweaking a microphone mesh would be totally possible. I have it and it is an awesome plugin
10-26-2005, 11:31 PM
I could give you some tips with modelling the cord if you need.:D
10-27-2005, 04:52 AM
Well i think i have a sollution for you. If you get simbiot volume shaders from dark tree. They have a preset there called wicker basket. If you change the colors and the thicknes, you should get exactly that. And it's free :D
10-27-2005, 05:57 PM
You could use "Atom Array" for the cage part of the microphone.
Unless you need the weaved look for close-ups, then you'll have to look at that shader mentioned above.
Maybe a combo of both perhaps?
10-27-2005, 06:16 PM
Atom array would work and the weave look can be done by
duping the mesh and rotating.The harder part is softening the points
for that rounded look. Even a HN cage doesn't seem to work.
Next step: model the splines and do a quick pipe :)
10-27-2005, 06:28 PM
If you really need it modeled I'd use sweepNURBS, Jenna/Iterator, and a Wrap deformer. Model one wire and then use Jenna to create a grid with appropriate spacing. Then drop it in a null with a Wrap deformer set to spherical, and play with the settings.
10-27-2005, 06:28 PM
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